Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Create an output wave stream. Used to record audio for in-engine movies or
// mixer debugging.
//
//=====================================================================================//
#ifndef SND_WAVE_TEMP_H
#define SND_WAVE_TEMP_H
#ifdef _WIN32
#pragma once
#endif
extern void WaveCreateTmpFile( const char *filename, int rate, int bits, int channels ); extern void WaveAppendTmpFile( const char *filename, void *buffer, int sampleBits, int numSamples ); extern void WaveFixupTmpFile( const char *filename );
#endif // SND_WAVE_TEMP_H
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