Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "audio_pch.h"
#include "minmax.h"
#include "voice_gain.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CAutoGain::CAutoGain() { Reset(128, 5.0f, 0.5f, 1); }
void CAutoGain::Reset(int blockSize, float maxGain, float avgToMaxVal, float scale) { m_BlockSize = blockSize; m_MaxGain = maxGain; m_AvgToMaxVal = avgToMaxVal;
m_CurBlockOffset = 0; m_CurTotal = 0; m_CurMax = 0;
m_CurrentGain = 1; m_NextGain = 1;
m_Scale = scale;
m_GainMultiplier = 0; m_FixedCurrentGain = 1 << AG_FIX_SHIFT; }
void CAutoGain::ProcessSamples( short *pSamples, int nSamples) { short *pCurPos = pSamples; int nSamplesLeft = nSamples;
// Continue until we hit the end of this block.
while(nSamplesLeft) { int nToProcess = min(nSamplesLeft, (m_BlockSize - m_CurBlockOffset)); for(int iSample=0; iSample < nToProcess; iSample++) { // Update running totals..
m_CurTotal += abs( pCurPos[iSample] ); m_CurMax = max( m_CurMax, (int)abs( pCurPos[iSample] ) );
// Apply gain on this sample.
AGFixed gain = m_FixedCurrentGain + m_CurBlockOffset * m_GainMultiplier; m_CurBlockOffset++;
int newval = ((int)pCurPos[iSample] * gain) >> AG_FIX_SHIFT; newval = min(32767, max(newval, -32768)); pCurPos[iSample] = (short)newval; } pCurPos += nToProcess; nSamplesLeft -= nToProcess;
// Did we just end a block? Update our next gain.
if((m_CurBlockOffset % m_BlockSize) == 0) { // Now we've interpolated to our next gain, make it our current gain.
m_CurrentGain = m_NextGain * m_Scale; m_FixedCurrentGain = (int)((double)m_CurrentGain * (1 << AG_FIX_SHIFT));
// Figure out the next gain (the gain we'll interpolate to).
int avg = m_CurTotal / m_BlockSize; float modifiedMax = avg + (m_CurMax - avg) * m_AvgToMaxVal; m_NextGain = min(32767.0f / modifiedMax, m_MaxGain) * m_Scale;
// Setup the interpolation multiplier.
float fGainMultiplier = (m_NextGain - m_CurrentGain) / (m_BlockSize - 1); m_GainMultiplier = (AGFixed)((double)fGainMultiplier * (1 << AG_FIX_SHIFT));
// Reset counters.
m_CurTotal = 0; m_CurMax = 0; m_CurBlockOffset = 0; } } }
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