Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #if !defined( CL_ENTITYREPORT_H )
  8. #define CL_ENTITYREPORT_H
  9. #ifdef _WIN32
  10. #pragma once
  11. #endif
  12. // Bits needed for action
  13. void CL_RecordEntityBits( int entnum, int bitcount );
  14. // Special events to record
  15. void CL_RecordAddEntity( int entnum );
  16. void CL_RecordLeavePVS( int entnum );
  17. void CL_RecordDeleteEntity( int entnum, ClientClass *pclass );
  18. extern ConVar cl_entityreport;
  19. #endif // CL_ENTITYREPORT_H