Team Fortress 2 Source Code as on 22/4/2020
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  1. ALWAYS_SEARCH_USER_PATHS = YES
  2. HEADER_SEARCH_PATHS = $(HEADER_SEARCH_PATHS) $(SDKROOT)/usr/include/malloc
  3. ARCHS = i386
  4. ONLY_ACTIVE_ARCH = NO
  5. COPY_PHASE_STRIP = NO
  6. DEBUG_INFORMATION_FORMAT = dwarf-with-dsym
  7. DEAD_CODE_STRIPPING = YES
  8. PRESERVE_DEAD_CODE_INITS_AND_TERMS = YES
  9. GCC_C_LANGUAGE_STANDARD = gnu99
  10. GCC_ENABLE_OBJC_EXCEPTIONS = YES
  11. GCC_PREPROCESSOR_DEFINITIONS = _DLL_EXT=.dylib
  12. GCC_SYMBOLS_PRIVATE_EXTERN = YES
  13. GCC_WARN_ABOUT_INVALID_OFFSETOF_MACRO = NO
  14. // CLANG - and use the ccache wrapper
  15. GCC_VERSION = com.apple.compilers.llvm.clang.1_0
  16. CC = $(SOURCE_ROOT)/devtools/bin/osx32/xcode_ccache_wrapper
  17. LDPLUSPLUS = $(DT_TOOLCHAIN_DIR)/usr/bin/clang++
  18. WARNING_CFLAGS = -Wno-deprecated-writable-strings
  19. CLANG_WARN_CXX0X_EXTENSIONS = NO
  20. // this combination of sdk and deploy target allows building on 10.7 (lion) targeting 10.5
  21. SDKROOT = macosx10.6
  22. MACOSX_DEPLOYMENT_TARGET=10.5