Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ACHIEVEMENTANDSTATSSUMMARY_H
#define ACHIEVEMENTANDSTATSSUMMARY_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/PropertyDialog.h>
class CAchievementsPage; class CLifetimeStatsPage; class CMatchStatsPage; class StatCard; class CStatsSummary;
const int cAchievementsDialogMinWidth = 1024; // don't show this screen for lower resolutions
//-----------------------------------------------------------------------------
// Purpose: dialog for displaying the achievements/stats summary
//-----------------------------------------------------------------------------
class CAchievementAndStatsSummary : public vgui::PropertyDialog { DECLARE_CLASS_SIMPLE( CAchievementAndStatsSummary, vgui::PropertyDialog );
public: CAchievementAndStatsSummary(vgui::Panel *parent); ~CAchievementAndStatsSummary();
virtual void Activate();
void OnKeyCodePressed( vgui::KeyCode code ) { if ( code == KEY_XBUTTON_B ) { Close(); } else { BaseClass::OnKeyCodePressed(code); } }
protected: virtual bool OnOK(bool applyOnly); virtual void OnSizeChanged( int newWide, int newTall ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
private: CAchievementsPage* m_pAchievementsPage; CLifetimeStatsPage* m_pLifetimeStatsPage; CMatchStatsPage* m_pMatchStatsPage; CStatsSummary* m_pStatsSummary; };
#endif // ACHIEVEMENTANDSTATSSUMMARY_H
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