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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//=============================================================================//
#include "cbase.h"
#include "tier3/tier3.h"
#include "vgui/ILocalize.h"
#include "lifetime_stats_page.h"
#include <vgui_controls/SectionedListPanel.h>
#include "cs_client_gamestats.h"
#include "filesystem.h"
#include "cs_weapon_parse.h"
#include "buy_presets/buy_presets.h"
#include "../vgui_controls/ScrollBar.h"
#include "stat_card.h"
using namespace vgui;
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
KeyValues *g_pPreloadedCSBaseStatGroupLayout = NULL;
//-----------------------------------------------------------------------------
// Purpose: creates child panels, passes down name to pick up any settings from res files.
//-----------------------------------------------------------------------------
CBaseStatsPage::CBaseStatsPage(vgui::Panel *parent, const char *name) : BaseClass(parent, "CSBaseStatsDialog") { vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
m_listItemFont = pScheme->GetFont( "StatsPageText", IsProportional() );
m_statsList = new SectionedListPanel( this, "StatsList" ); m_statsList->SetClickable(false); m_statsList->SetDrawHeaders(false);
m_bottomBar = new ImagePanel(this, "BottomBar");
m_pGroupsList = new vgui::PanelListPanel( this, "listpanel_groups" ); m_pGroupsList->SetFirstColumnWidth( 0 );
SetBounds(0, 0, 900, 780); SetMinimumSize( 256, 780 );
SetBgColor(GetSchemeColor("ListPanel.BgColor", GetBgColor(), pScheme));
m_pStatCard = new StatCard(this, "ignored");
ListenForGameEvent( "player_stats_updated" );
m_bStatsDirty = true; }
CBaseStatsPage::~CBaseStatsPage() { delete m_statsList; }
void CBaseStatsPage::MoveToFront() { UpdateStatsData(); m_pStatCard->UpdateInfo(); }
void CBaseStatsPage::UpdateStatsData() { // Hide the group list scrollbar
if (m_pGroupsList->GetScrollbar()) { m_pGroupsList->GetScrollbar()->SetWide(0); }
UpdateGroupPanels(); RepopulateStats();
m_bStatsDirty = false; }
//-----------------------------------------------------------------------------
// Purpose: Loads settings from statsdialog.res in hl2/resource/ui/
//-----------------------------------------------------------------------------
void CBaseStatsPage::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); LoadControlSettings("resource/ui/CSBaseStatsDialog.res");
m_statsList->SetClickable(false); m_statsList->SetDrawHeaders(false);
m_statsList->SetVerticalScrollbar(true);
SetBgColor(Color(86,86,86,255));
//Remove any pre-existing sections and add then fresh (this can happen on a resolution change)
m_statsList->RemoveAllSections();
m_statsList->AddSection( 0, "Players");
m_statsList->SetFontSection(0, m_listItemFont);
m_pGroupsList->SetBgColor(Color(86,86,86,255)); m_statsList->SetBgColor(Color(52,52,52,255)); }
void CBaseStatsPage::SetActiveStatGroup (CBaseStatGroupPanel* groupPanel) { for (int i = 0; i < m_pGroupsList->GetItemCount(); i++) { CBaseStatGroupPanel *pPanel = (CBaseStatGroupPanel*)m_pGroupsList->GetItemPanel(i); if ( pPanel ) { if ( pPanel != groupPanel ) { pPanel->SetGroupActive( false ); } else { pPanel->SetGroupActive( true ); } } } }
void CBaseStatsPage::UpdateGroupPanels() { int iGroupCount = m_pGroupsList->GetItemCount(); vgui::IScheme *pGroupScheme = scheme()->GetIScheme( GetScheme() );
for ( int i = 0; i < iGroupCount; i++ ) { CBaseStatGroupPanel *pPanel = (CBaseStatGroupPanel*)m_pGroupsList->GetItemPanel(i); if ( pPanel ) { pPanel->Update( pGroupScheme ); } } }
void CBaseStatsPage::OnSizeChanged(int newWide, int newTall) { BaseClass::OnSizeChanged(newWide, newTall);
if (m_statsList) { int labelX, labelY, listX, listY, listWide, listTall; m_statsList->GetBounds(listX, listY, listWide, listTall);
if (m_bottomBar) { m_bottomBar->GetPos(labelX, labelY); m_bottomBar->SetPos(labelX, listY + listTall); } } }
const wchar_t* CBaseStatsPage::TranslateWeaponKillIDToAlias( int statKillID ) { CSWeaponID weaponIDIndex = WEAPON_MAX; for ( int i = 0; WeaponName_StatId_Table[i].killStatId != CSSTAT_UNDEFINED; ++i ) { if( WeaponName_StatId_Table[i].killStatId == statKillID ) { weaponIDIndex = WeaponName_StatId_Table[i].weaponId; break; } }
if (weaponIDIndex == WEAPON_MAX) { return NULL; } else { return WeaponIDToDisplayName(weaponIDIndex); } }
const wchar_t* CBaseStatsPage::LocalizeTagOrUseDefault( const char* tag, const wchar_t* def ) { const wchar_t* result = g_pVGuiLocalize->Find( tag );
if ( !result ) result = def ? def : L"\0";
return result; }
CBaseStatGroupPanel* CBaseStatsPage::AddGroup( const wchar_t* name, const char* title_tag, const wchar_t* def ) { CBaseStatGroupPanel* newGroup = new CBaseStatGroupPanel( m_pGroupsList, this, "StatGroupPanel", 0 ); newGroup->SetGroupInfo( name, LocalizeTagOrUseDefault( title_tag, def ) ); newGroup->SetGroupActive( false );
m_pGroupsList->AddItem( NULL, newGroup );
return newGroup; }
void CBaseStatsPage::FireGameEvent( IGameEvent * event ) { const char *type = event->GetName();
if ( 0 == Q_strcmp( type, "player_stats_updated" ) ) m_bStatsDirty = true; }
void CBaseStatsPage::OnThink() { if ( m_bStatsDirty ) UpdateStatsData(); }
CBaseStatGroupPanel::CBaseStatGroupPanel( vgui::PanelListPanel *parent, CBaseStatsPage *owner, const char* name, int iListItemID ) : BaseClass( parent, name ) { m_pParent = parent; m_pOwner = owner; m_pSchemeSettings = NULL;
m_pGroupIcon = SETUP_PANEL(new vgui::ImagePanel( this, "GroupIcon" )); m_pBaseStatGroupLabel = new vgui::Label( this, "GroupName", "name" ); m_pGroupButton = new CBaseStatGroupButton(this, "GroupButton", "" ); m_pGroupButton->SetPos( 0, 0 ); m_pGroupButton->SetZPos( 20 ); m_pGroupButton->SetWide( 256 ); m_pGroupButton->SetTall( 64 ); SetMouseInputEnabled( true ); parent->SetMouseInputEnabled( true );
m_bActiveButton = false; }
CBaseStatGroupPanel::~CBaseStatGroupPanel() { delete m_pBaseStatGroupLabel; delete m_pGroupIcon; }
//-----------------------------------------------------------------------------
// Purpose: Sets the parameter pIconPanel to display the specified achievement's icon file.
//-----------------------------------------------------------------------------
bool CBaseStatGroupPanel::LoadIcon( const char* pFilename) { char imagePath[_MAX_PATH]; Q_strncpy( imagePath, "achievements\\", sizeof(imagePath) ); Q_strncat( imagePath, pFilename, sizeof(imagePath), COPY_ALL_CHARACTERS ); Q_strncat( imagePath, ".vtf", sizeof(imagePath), COPY_ALL_CHARACTERS );
char checkFile[_MAX_PATH]; Q_snprintf( checkFile, sizeof(checkFile), "materials\\vgui\\%s", imagePath ); if ( !g_pFullFileSystem->FileExists( checkFile ) ) { Q_snprintf( imagePath, sizeof(imagePath), "hud\\icon_locked.vtf" ); }
m_pGroupIcon->SetShouldScaleImage( true ); m_pGroupIcon->SetImage( imagePath ); m_pGroupIcon->SetVisible( true );
return m_pGroupIcon->IsVisible(); }
//-----------------------------------------------------------------------------
// Purpose: Loads settings from hl2/resource/ui/achievementitem.res
// Sets display info for this achievement item.
//-----------------------------------------------------------------------------
void CBaseStatGroupPanel::ApplySchemeSettings( vgui::IScheme* pScheme ) { if ( !g_pPreloadedCSBaseStatGroupLayout ) { PreloadResourceFile(); }
LoadControlSettings( "", NULL, g_pPreloadedCSBaseStatGroupLayout );
m_pSchemeSettings = pScheme;
BaseClass::ApplySchemeSettings( pScheme ); }
void CBaseStatGroupPanel::Update( vgui::IScheme* pScheme ) { if ( m_pSchemeSettings ) {
// Set group name text
m_pBaseStatGroupLabel->SetText( m_pGroupTitle ); m_pBaseStatGroupLabel->SetFgColor(Color(157, 194, 80, 255));
if ( !m_bActiveButton ) { LoadIcon( "achievement-btn-up" ); } else { LoadIcon( "achievement-btn-select" ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseStatGroupPanel::PreloadResourceFile( void ) { const char *controlResourceName = "resource/ui/StatGroup.res";
g_pPreloadedCSBaseStatGroupLayout = new KeyValues(controlResourceName); g_pPreloadedCSBaseStatGroupLayout->LoadFromFile(g_pFullFileSystem, controlResourceName); }
//-----------------------------------------------------------------------------
// Purpose: Assigns a name and achievement id bounds for an achievement group.
//-----------------------------------------------------------------------------
void CBaseStatGroupPanel::SetGroupInfo ( const wchar_t* name, const wchar_t* title) { // Store away the group name
short _textLen = (short)wcslen(name) + 1; m_pGroupName = new wchar_t[_textLen]; Q_memcpy( m_pGroupName, name, _textLen * sizeof(wchar_t) );
_textLen = (short)wcslen(title) + 1; m_pGroupTitle = new wchar_t[_textLen]; Q_memcpy( m_pGroupTitle, title, _textLen * sizeof(wchar_t) ); }
CBaseStatGroupButton::CBaseStatGroupButton( vgui::Panel *pParent, const char *pName, const char *pText ) : BaseClass( pParent, pName, pText ) { }
//-----------------------------------------------------------------------------
// Purpose: Handle the case where the user presses an achievement group button.
//-----------------------------------------------------------------------------
void CBaseStatGroupButton::DoClick( void ) { // Process when a group button is hit
CBaseStatGroupPanel* pParent = static_cast<CBaseStatGroupPanel*>(GetParent());
if (pParent) { CBaseStatsPage* pBaseStatsPage = static_cast<CBaseStatsPage*>(pParent->GetOwner());
if (pBaseStatsPage) { pBaseStatsPage->SetActiveStatGroup( pParent ); pBaseStatsPage->UpdateStatsData(); } } }
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