Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSBASESTATSPAGE_H
#define CSBASESTATSPAGE_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/PanelListPanel.h"
#include "vgui_controls/Label.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/PropertyPage.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/ImagePanel.h"
#include "GameEventListener.h"
struct PlayerStatData_t; class IScheme; class CBaseStatGroupPanel; class StatCard; struct StatsCollection_t; struct RoundStatsDirectAverage_t;
class CBaseStatsPage : public vgui::PropertyPage, public CGameEventListener { DECLARE_CLASS_SIMPLE ( CBaseStatsPage, vgui::PropertyPage );
public: CBaseStatsPage( vgui::Panel *parent, const char *name ); ~CBaseStatsPage(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void MoveToFront(); virtual void OnSizeChanged(int wide, int tall); virtual void OnThink();
void UpdateStatsData(); void SetActiveStatGroup (CBaseStatGroupPanel* groupPanel);
virtual void FireGameEvent( IGameEvent * event );
protected:
void UpdateGroupPanels(); CBaseStatGroupPanel* AddGroup( const wchar_t* name, const char* title_tag, const wchar_t* def = NULL ); const wchar_t* TranslateWeaponKillIDToAlias( int statKillID ); const wchar_t* LocalizeTagOrUseDefault( const char* tag, const wchar_t* def = NULL ); virtual void RepopulateStats() = 0;
vgui::SectionedListPanel *m_statsList; vgui::HFont m_listItemFont;
private:
vgui::PanelListPanel *m_pGroupsList; vgui::ImagePanel* m_bottomBar; StatCard* m_pStatCard; bool m_bStatsDirty; };
class CBaseStatGroupButton : public vgui::Button { DECLARE_CLASS_SIMPLE( CBaseStatGroupButton, vgui::Button );
public:
CBaseStatGroupButton( vgui::Panel *pParent, const char *pName, const char *pText );
virtual void DoClick( void ); };
class CBaseStatGroupPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CBaseStatGroupPanel, vgui::EditablePanel );
public: CBaseStatGroupPanel( vgui::PanelListPanel *parent, CBaseStatsPage *owner, const char* name, int iListItemID ); ~CBaseStatGroupPanel();
void SetGroupInfo ( const wchar_t* name, const wchar_t* title); virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
void Update( vgui::IScheme* pScheme );
vgui::PanelListPanel* GetParent() { return m_pParent; } CBaseStatsPage* GetOwner() { return m_pOwner; }
void SetGroupActive(bool active) { m_bActiveButton = active; } bool IsGroupActive() { return m_bActiveButton; }
protected:
// Loads an icon into a specified image panel, or turns the panel off if no icon was found.
bool LoadIcon( const char* pFilename);
private: void PreloadResourceFile( void );
vgui::PanelListPanel *m_pParent; CBaseStatsPage *m_pOwner;
vgui::Label *m_pBaseStatGroupLabel;
CBaseStatGroupButton *m_pGroupButton;
vgui::ImagePanel *m_pGroupIcon;
vgui::IScheme *m_pSchemeSettings;
bool m_bActiveButton;
wchar_t *m_pGroupName; wchar_t *m_pGroupTitle; };
#endif // CSBASESTATSPAGE_H
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