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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "weapon_csbase.h"
#include "cs_ammodef.h"
#include <vgui/IVGui.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui_controls/Label.h>
#include <vgui/ILocalize.h>
#include "vgui_controls/BuildGroup.h"
#include "vgui_controls/BitmapImagePanel.h"
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/TextImage.h"
#include "vgui_controls/RichText.h"
#include "vgui_controls/QueryBox.h"
#include "career_box.h"
#include "buypreset_listbox.h"
#include "buypreset_weaponsetlabel.h"
#include "backgroundpanel.h"
#include "cstrike/bot/shared_util.h"
using namespace vgui;
const float horizTitleRatio = 18.0f/68.0f;
//--------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------
/*
class PresetNameTextEntry : public TextEntry { public: PresetNameTextEntry(Panel *parent, CBuyPresetEditMainMenu *menu, const char *name ) : TextEntry( parent, name ) { m_pMenu = menu; }
virtual void FireActionSignal() { TextEntry::FireActionSignal(); if ( m_pMenu ) { m_pMenu->SetDirty(); } } private: CBuyPresetEditMainMenu *m_pMenu; }; */
//--------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------
int GetScaledValue( HScheme hScheme, int unscaled ) { int val = scheme()->GetProportionalScaledValueEx( hScheme, unscaled ); return GetAlternateProportionalValueFromScaled( hScheme, val ); }
//--------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------
class PresetBackgroundPanel : public vgui::Panel { typedef vgui::Panel BaseClass;
public: PresetBackgroundPanel( vgui::Panel *parent, const char *panelName ) : BaseClass( parent, panelName ) { };
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); SetBorder( pScheme->GetBorder("ButtonBorder") ); m_lineColor = pScheme->GetColor( "Border.Bright", Color( 0, 0, 0, 0 ) ); }
virtual void ApplySettings( KeyValues *inResourceData ) { BaseClass::ApplySettings( inResourceData );
m_lines.RemoveAll(); KeyValues *lines = inResourceData->FindKey( "lines", false ); if ( lines ) { KeyValues *line = lines->GetFirstValue(); while ( line ) { const char *str = line->GetString( NULL, "" ); Vector4D p; int numPoints = sscanf( str, "%f %f %f %f", &p[0], &p[1], &p[2], &p[3] ); if ( numPoints == 4 ) { m_lines.AddToTail( p ); } line = line->GetNextValue(); } } }
virtual void PaintBackground( void ) { BaseClass::PaintBackground();
vgui::surface()->DrawSetColor( m_lineColor ); vgui::surface()->DrawSetTextColor( m_lineColor ); for ( int i=0; i<m_scaledLines.Count(); ++i ) { int x1, x2, y1, y2;
x1 = m_scaledLines[i][0]; y1 = m_scaledLines[i][1]; x2 = m_scaledLines[i][2]; y2 = m_scaledLines[i][3];
vgui::surface()->DrawFilledRect( x1, y1, x2, y2 ); } }
virtual void PerformLayout( void ) { m_scaledLines.RemoveAll(); for ( int i=0; i<m_lines.Count(); ++i ) { int x1, x2, y1, y2;
x1 = GetScaledValue( GetScheme(), m_lines[i][0] ); y1 = GetScaledValue( GetScheme(), m_lines[i][1] ); x2 = GetScaledValue( GetScheme(), m_lines[i][2] ); y2 = GetScaledValue( GetScheme(), m_lines[i][3] );
if ( x1 == x2 ) { ++x2; }
if ( y1 == y2 ) { ++y2; }
m_scaledLines.AddToTail( Vector4D( x1, y1, x2, y2 ) ); } }
private: Color m_lineColor; CUtlVector< Vector4D > m_lines; CUtlVector< Vector4D > m_scaledLines; };
//--------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------
BuyPresetEditPanel::BuyPresetEditPanel( Panel *parent, const char *panelName, const char *resourceFilename, int fallbackIndex, bool editableName ) : BaseClass( parent, panelName ) { SetProportional( parent->IsProportional() ); if ( IsProportional() ) { m_baseWide = m_baseTall = scheme()->GetProportionalScaledValueEx( GetScheme(), 100 ); } else { m_baseWide = m_baseTall = 100; } SetSize( m_baseWide, m_baseTall );
m_fallbackIndex = fallbackIndex;
m_pBgPanel = new PresetBackgroundPanel( this, "mainBackground" );
m_pTitleEntry = NULL; m_pTitleLabel = NULL; m_pCostLabel = NULL; /*
m_pTitleEntry = new PresetNameTextEntry( this, dynamic_cast<CBuyPresetEditMainMenu *>(parent), "titleEntry" ); m_pTitleLabel = new Label( this, "title", "" ); m_pCostLabel = new Label( this, "cost", "" ); */
m_pPrimaryWeapon = new WeaponLabel( this, "primary" ); m_pSecondaryWeapon = new WeaponLabel( this, "secondary" );
m_pHEGrenade = new EquipmentLabel( this, "hegrenade" ); m_pSmokeGrenade = new EquipmentLabel( this, "smokegrenade" ); m_pFlashbangs = new EquipmentLabel( this, "flashbang" );
m_pDefuser = new EquipmentLabel( this, "defuser" ); m_pNightvision = new EquipmentLabel( this, "nightvision" );
m_pArmor = new EquipmentLabel( this, "armor" );
if ( resourceFilename ) { LoadControlSettings( resourceFilename ); }
int x, y, w, h; m_pBgPanel->GetBounds( x, y, w, h );
m_baseWide = x + w; m_baseTall = y + h; SetSize( m_baseWide, m_baseTall ); }
//--------------------------------------------------------------------------------------------------------------
BuyPresetEditPanel::~BuyPresetEditPanel() { }
//--------------------------------------------------------------------------------------------------------------
void BuyPresetEditPanel::SetWeaponSet( const WeaponSet *pWeaponSet, bool current ) { // set to empty state
Reset();
// now fill in items
if ( pWeaponSet ) { if ( m_pTitleLabel ) { m_pTitleLabel->SetText( SharedVarArgs( "#Cstrike_BuyPresetChoice%d", m_fallbackIndex ) ); } if ( m_pTitleEntry ) { m_pTitleEntry->SetText( SharedVarArgs( "#Cstrike_BuyPresetChoice%d", m_fallbackIndex ) ); }
if ( m_pCostLabel ) { const int BufLen = 256; wchar_t wbuf[BufLen]; g_pVGuiLocalize->ConstructString( wbuf, sizeof( wbuf ), g_pVGuiLocalize->Find( "#Cstrike_BuyPresetPlainCost" ), 1, NumAsWString( pWeaponSet->FullCost() ) ); m_pCostLabel->SetText( wbuf ); }
m_pPrimaryWeapon->SetWeapon( &pWeaponSet->m_primaryWeapon, true, true ); m_pSecondaryWeapon->SetWeapon( &pWeaponSet->m_secondaryWeapon, false, true );
if ( pWeaponSet->m_HEGrenade ) m_pHEGrenade->SetItem( "gfx/vgui/hegrenade_square", 1 ); if ( pWeaponSet->m_smokeGrenade ) m_pSmokeGrenade->SetItem( "gfx/vgui/smokegrenade_square", 1 ); if ( pWeaponSet->m_flashbangs ) m_pFlashbangs->SetItem( "gfx/vgui/flashbang_square", pWeaponSet->m_flashbangs );
if ( pWeaponSet->m_defuser ) m_pDefuser->SetItem( "gfx/vgui/defuser", 1 ); if ( pWeaponSet->m_nightvision ) m_pNightvision->SetItem( "gfx/vgui/nightvision", 1 );
if ( pWeaponSet->m_armor ) { if ( pWeaponSet->m_helmet ) m_pArmor->SetItem( "gfx/vgui/kevlar_helmet", 1 ); else m_pArmor->SetItem( "gfx/vgui/kevlar", 1 ); } } }
//--------------------------------------------------------------------------------------------------------------
void BuyPresetEditPanel::SetText( const wchar_t *text ) { if ( !text ) text = L""; if ( m_pTitleLabel ) { m_pTitleLabel->SetText( text ); } if ( m_pTitleEntry ) { m_pTitleEntry->SetText( text ); } InvalidateLayout(); }
//--------------------------------------------------------------------------------------------------------------
/**
* Handle command callbacks */ void BuyPresetEditPanel::OnCommand( const char *command ) { if (stricmp(command, "close")) { PostActionSignal( new KeyValues("Command", "command", SharedVarArgs( "%s %d", command, m_fallbackIndex )) ); }
BaseClass::OnCommand(command); }
//--------------------------------------------------------------------------------------------------------------
void BuyPresetEditPanel::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); SetBgColor( Color( 0, 0, 0, 0 ) );
IBorder *pBorder = NULL;
int i;
for (i = 0; i < GetChildCount(); i++) { // perform auto-layout on the child panel
Panel *child = GetChild(i); if (!child) continue;
if ( !stricmp( "button", child->GetClassName() ) ) { Button *pButton = dynamic_cast<Button *>(child); if ( pButton ) { pButton->SetDefaultBorder( pBorder ); pButton->SetDepressedBorder( pBorder ); pButton->SetKeyFocusBorder( pBorder ); } } }
pBorder = pScheme->GetBorder("BuyPresetButtonBorder");
const int NumButtons = 4; const char * buttonNames[4] = { "editPrimary", "editSecondary", "editGrenades", "editEquipment" }; for ( i=0; i<NumButtons; ++i ) { Panel *pPanel = FindChildByName( buttonNames[i] ); if ( pPanel ) { pPanel->SetBorder( pBorder ); if ( !stricmp( "button", pPanel->GetClassName() ) ) { Button *pButton = dynamic_cast<Button *>(pPanel); if ( pButton ) { pButton->SetDefaultBorder( pBorder ); pButton->SetDepressedBorder( pBorder ); pButton->SetKeyFocusBorder( pBorder );
Color fgColor, bgColor; fgColor = GetSchemeColor("Label.TextDullColor", GetFgColor(), pScheme); bgColor = Color( 0, 0, 0, 0 ); pButton->SetDefaultColor( fgColor, bgColor ); } } } } }
//--------------------------------------------------------------------------------------------------------------
/**
* Overrides EditablePanel's resizing of children to scale them proportionally to the main panel's change. */ void BuyPresetEditPanel::OnSizeChanged( int wide, int tall ) { if ( !m_baseWide ) m_baseWide = 1; if ( !m_baseTall ) m_baseTall = 1;
Panel::OnSizeChanged(wide, tall); InvalidateLayout();
if ( wide == m_baseWide && tall == m_baseTall ) { Repaint(); return; }
float xScale = wide / (float) m_baseWide; float yScale = tall / (float) m_baseTall;
for (int i = 0; i < GetChildCount(); i++) { // perform auto-layout on the child panel
Panel *child = GetChild(i); if (!child) continue;
int x, y, w, t; child->GetBounds(x, y, w, t);
int newX = (int) x * xScale; int newY = (int) y * yScale; int newW = (int) (x+w) * xScale - newX; int newT = (int) t * yScale;
// make sure the child isn't too big...
if(newX+newW>wide) { continue; } if(newY+newT>tall) { continue; }
child->SetBounds(newX, newY, newW, newT); child->InvalidateLayout(); } Repaint();
// update the baselines
m_baseWide = wide; m_baseTall = tall; }
//--------------------------------------------------------------------------------------------------------------
void BuyPresetEditPanel::Reset() { if ( m_pTitleLabel ) { m_pTitleLabel->SetText( "#Cstrike_BuyPresetNewChoice" ); } if ( m_pTitleEntry ) { m_pTitleEntry->SetText( "#Cstrike_BuyPresetNewChoice" ); } if ( m_pCostLabel ) { m_pCostLabel->SetText( "" ); }
BuyPresetWeapon weapon; m_pPrimaryWeapon->SetWeapon( &weapon, true, false ); m_pSecondaryWeapon->SetWeapon( &weapon, false, false );
m_pHEGrenade->SetItem( NULL, 1 ); m_pSmokeGrenade->SetItem( NULL, 1 ); m_pFlashbangs->SetItem( NULL, 1 );
m_pDefuser->SetItem( NULL, 1 ); m_pNightvision->SetItem( NULL, 1 );
m_pArmor->SetItem( NULL, 1 ); }
//--------------------------------------------------------------------------------------------------------------
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