Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef CAREER_BUTTON_H
#define CAREER_BUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/BitmapImagePanel.h>
#include <vgui_controls/PanelListPanel.h>
#include <vgui_controls/Button.h>
#include <vgui/KeyCode.h>
//--------------------------------------------------------------------------------------------------------------
/**
* This class adds border functionality necessary for next/prev/start buttons on map and bot screens */ class CCareerButton : public vgui::Button { public: CCareerButton(vgui::Panel *parent, const char *buttonName, const char *buttonText, const char *image, bool textFirst );
// Set armed button border attributes. Added in CCareerButton.
virtual void SetArmedBorder(vgui::IBorder *border);
virtual void ApplySchemeSettings(vgui::IScheme *pScheme); virtual void Paint();
void SetImage( const char *image );
protected:
// Get button border attributes.
virtual vgui::IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus);
vgui::IBorder *m_armedBorder; vgui::IImage *m_image; vgui::TextImage *m_textImage; bool m_textFirst; int m_textPad; int m_imagePad;
Color m_textNormalColor; Color m_textDisabledColor;
private: typedef vgui::Button BaseClass; };
#endif // CAREER_BUTTON_H
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