Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef COUNTERSTRIKEVIEWPORT_H
#define COUNTERSTRIKEVIEWPORT_H
#include "cs_shareddefs.h"
#include "baseviewport.h"
using namespace vgui;
namespace vgui { class Panel; class Label; class CBitmapImagePanel; }
class CCSTeamMenu; class CCSClassMenu; class CCSSpectatorGUI; class CCSClientScoreBoard; class CBuyMenu; class CCSClientScoreBoardDialog;
//==============================================================================
class CounterStrikeViewport : public CBaseViewport {
private: DECLARE_CLASS_SIMPLE( CounterStrikeViewport, CBaseViewport );
public:
IViewPortPanel* CreatePanelByName(const char *szPanelName); void CreateDefaultPanels( void );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 * pGameEventManager ); int GetDeathMessageStartHeight( void );
virtual void ShowBackGround(bool bShow) { m_pBackGround->SetVisible( false ); // CS:S menus paint their own backgrounds...
}
private: void CenterWindow( vgui::Frame *win );
};
#endif // COUNTERSTRIKEVIEWPORT_H
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