Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "cstrikebuyequipmenu.h"
#include "cs_shareddefs.h"
#include "cstrikebuysubmenu.h"
#include "backgroundpanel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor for CT Equipment menu
//-----------------------------------------------------------------------------
CCSBuyEquipMenu_CT::CCSBuyEquipMenu_CT(IViewPort *pViewPort) : CBuyMenu( pViewPort ) { SetTitle( "#Cstrike_Buy_Menu", true);
SetProportional( true );
m_pMainMenu = new CCSBuySubMenu( this, "BuySubMenu" ); m_pMainMenu->LoadControlSettings( "Resource/UI/BuyEquipment_CT.res" ); m_pMainMenu->SetVisible( false );
m_iTeam = TEAM_CT;
CreateBackground( this ); m_backgroundLayoutFinished = false; }
//-----------------------------------------------------------------------------
// Purpose: Constructor for Terrorist Equipment menu
//-----------------------------------------------------------------------------
CCSBuyEquipMenu_TER::CCSBuyEquipMenu_TER(IViewPort *pViewPort) : CBuyMenu( pViewPort ) { SetTitle( "#Cstrike_Buy_Menu", true);
SetProportional( true );
m_pMainMenu = new CCSBuySubMenu( this, "BuySubMenu" ); m_pMainMenu->LoadControlSettings( "Resource/UI/BuyEquipment_TER.res" ); m_pMainMenu->SetVisible( false );
m_iTeam = TEAM_TERRORIST;
CreateBackground( this ); m_backgroundLayoutFinished = false; }
//-----------------------------------------------------------------------------
// Purpose: The CS background is painted by image panels, so we should do nothing
//-----------------------------------------------------------------------------
void CCSBuyEquipMenu_CT::PaintBackground() { }
//-----------------------------------------------------------------------------
// Purpose: Scale / center the window
//-----------------------------------------------------------------------------
void CCSBuyEquipMenu_CT::PerformLayout() { BaseClass::PerformLayout();
// stretch the window to fullscreen
if ( !m_backgroundLayoutFinished ) LayoutBackgroundPanel( this ); m_backgroundLayoutFinished = true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCSBuyEquipMenu_CT::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); ApplyBackgroundSchemeSettings( this, pScheme ); }
//-----------------------------------------------------------------------------
// Purpose: The CS background is painted by image panels, so we should do nothing
//-----------------------------------------------------------------------------
void CCSBuyEquipMenu_TER::PaintBackground() { }
//-----------------------------------------------------------------------------
// Purpose: Scale / center the window
//-----------------------------------------------------------------------------
void CCSBuyEquipMenu_TER::PerformLayout() { BaseClass::PerformLayout();
// stretch the window to fullscreen
if ( !m_backgroundLayoutFinished ) LayoutBackgroundPanel( this ); m_backgroundLayoutFinished = true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCSBuyEquipMenu_TER::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); ApplyBackgroundSchemeSettings( this, pScheme ); }
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