Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSTRIKEBUYEQUIPMENU_H
#define CSTRIKEBUYEQUIPMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/WizardPanel.h>
#include <buymenu.h>
namespace vgui { class Panel; }
//============================
// CT Equipment menu
//============================
class CCSBuyEquipMenu_CT : public CBuyMenu { private: typedef vgui::WizardPanel BaseClass;
public: CCSBuyEquipMenu_CT(IViewPort *pViewPort);
virtual const char *GetName( void ) { return PANEL_BUY_EQUIP_CT; }
// Background panel -------------------------------------------------------
public: virtual void PaintBackground(); virtual void PerformLayout(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); bool m_backgroundLayoutFinished;
// End background panel ---------------------------------------------------
};
//============================
// Terrorist Equipment menu
//============================
class CCSBuyEquipMenu_TER : public CBuyMenu { private: typedef vgui::WizardPanel BaseClass;
public: CCSBuyEquipMenu_TER(IViewPort *pViewPort);
virtual const char *GetName( void ) { return PANEL_BUY_EQUIP_TER; }
// Background panel -------------------------------------------------------
public: virtual void PaintBackground(); virtual void PerformLayout(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); bool m_backgroundLayoutFinished;
// End background panel ---------------------------------------------------
};
#endif // CSTRIKEBUYEQUIPMENU_H
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