Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSCLASSMENU_H
#define CSCLASSMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <classmenu.h>
#include <vgui_controls/EditablePanel.h>
#include <filesystem.h>
#include <cs_shareddefs.h>
#include "cbase.h"
#include "cs_gamerules.h"
#include "vgui_controls/ImagePanel.h"
#include "backgroundpanel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// These are maintained in a list so the renderer can draw a 3D character
// model on top of them.
//-----------------------------------------------------------------------------
class CCSClassImagePanel : public vgui::ImagePanel { public:
typedef vgui::ImagePanel BaseClass;
CCSClassImagePanel( vgui::Panel *pParent, const char *pName ); virtual ~CCSClassImagePanel(); virtual void ApplySettings( KeyValues *inResourceData ); virtual void Paint();
public: char m_ModelName[128]; };
extern CUtlVector<CCSClassImagePanel*> g_ClassImagePanels;
//-----------------------------------------------------------------------------
// Purpose: Draws the Terrorist class menu
//-----------------------------------------------------------------------------
class CClassMenu_TER : public CClassMenu { private: DECLARE_CLASS_SIMPLE( CClassMenu_TER, CClassMenu );
// Background panel -------------------------------------------------------
public: virtual void PaintBackground(); virtual void PerformLayout(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); bool m_backgroundLayoutFinished;
// End background panel ---------------------------------------------------
public: CClassMenu_TER(IViewPort *pViewPort); virtual Panel* CreateControlByName(const char *controlName); const char *GetName( void ); void ShowPanel(bool bShow); void Update(); virtual void SetVisible(bool state); };
//-----------------------------------------------------------------------------
// Purpose: Draws the Counter-Terrorist class menu
//-----------------------------------------------------------------------------
class CClassMenu_CT : public CClassMenu { private: DECLARE_CLASS_SIMPLE( CClassMenu_CT, CClassMenu );
// Background panel -------------------------------------------------------
public: virtual void PaintBackground(); virtual void PerformLayout(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); bool m_backgroundLayoutFinished;
// End background panel ---------------------------------------------------
public: CClassMenu_CT(IViewPort *pViewPort); virtual Panel *CreateControlByName(const char *controlName); const char *GetName( void ); void ShowPanel(bool bShow); void Update(); virtual void SetVisible(bool state); };
#endif // CSCLASSMENU_H
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