Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSMATCHSTATSPAGE_H
#define CSMATCHSTATSPAGE_H
#ifdef _WIN32
#pragma once
#endif
#include "base_stats_page.h"
class CMatchStatsPage : public CBaseStatsPage { DECLARE_CLASS_SIMPLE ( CMatchStatsPage, CBaseStatsPage );
public: CMatchStatsPage( vgui::Panel *parent, const char *name ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); void RepopulateStats(); int AddSimpleStat( int desiredStat, const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats ); int AddAccuracyStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats ); int AddKillToDeathStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats ); virtual void OnSizeChanged(int wide, int tall);
CBaseStatGroupPanel* m_allStatsGroupPanel; CBaseStatGroupPanel* m_detailedWeaponStatsGroupPanel; CBaseStatGroupPanel* m_specialSkillsStatsGroupPanel; CBaseStatGroupPanel* m_mapAndMiscellanyStatsGroupPanel; CBaseStatGroupPanel* m_missionAndObjectiveStatsGroupPanel;
vgui::Label* m_ResetNotice; };
#endif // CSMATCHSTATSPAGE_H
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