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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Create and display a win panel at the end of a round displaying interesting stats and info about the round.
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "stat_card.h"
#include "vgui_controls/AnimationController.h"
#include "iclientmode.h"
#include "c_playerresource.h"
#include <vgui_controls/Label.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include "fmtstr.h"
#include "../../public/steam/steam_api.h"
#include "c_cs_player.h"
#include "cs_gamestats_shared.h"
#include "cs_client_gamestats.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
StatCard::StatCard(vgui::Panel *parent, const char *name) : BaseClass(parent, "CSStatCard") { //m_pAvatarDefault = new ImagePanel(this, "");
//m_pBackgroundArt = new ImagePanel(this, "BackgroundArt");
m_pAvatar = new CAvatarImagePanel(this, "Avatar"); m_pAvatar->SetShouldScaleImage(true); m_pAvatar->SetShouldDrawFriendIcon(false); m_pAvatar->SetSize(64,64); m_pName= new Label(this, "Name", "Name"); m_pKillToDeathRatio = new Label(this, "KillToDeath", "KillToDeath"); m_pStars = new Label(this, "Stars", "Stars"); }
StatCard::~StatCard() {
}
void StatCard::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings("Resource/UI/CSStatCard.res");
//m_pBackgroundArt->SetShouldScaleImage(true);
//m_pBackgroundArt->SetImage("../VGUI/achievements/achievement-btn-up");
SetBgColor(Color(0,0,0,0));
UpdateInfo(); }
void StatCard::UpdateInfo() { const StatsCollection_t& personalLifetimeStats = g_CSClientGameStats.GetLifetimeStats();
int stars = personalLifetimeStats[CSSTAT_MVPS]; float kills = personalLifetimeStats[CSSTAT_KILLS]; float deaths = personalLifetimeStats[CSSTAT_DEATHS]; wchar_t buf[64], numBuf[64];
if (deaths > 0) { float killToDeath = kills / deaths; _snwprintf( numBuf, ARRAYSIZE( numBuf ), L"%.2f", killToDeath); g_pVGuiLocalize->ConstructString( buf, sizeof(buf), g_pVGuiLocalize->Find( "#GameUI_Stats_LastMatch_KDRatio" ), 1, numBuf ); m_pKillToDeathRatio->SetText( buf ); } else { m_pKillToDeathRatio->SetText(""); }
_snwprintf( numBuf, ARRAYSIZE( numBuf ), L"%i", stars); g_pVGuiLocalize->ConstructString( buf, sizeof(buf), g_pVGuiLocalize->Find( "#GameUI_Stats_LastMatch_MVPS" ), 1, numBuf ); m_pStars->SetText( buf );
if (steamapicontext) { ISteamFriends* friends = steamapicontext->SteamFriends(); if (friends) { m_pName->SetText(friends->GetPersonaName()); } }
// Display the player avatar
if (m_pAvatar && steamapicontext && steamapicontext->SteamUser()) { m_pAvatar->SetPlayer( steamapicontext->SteamUser()->GetSteamID(), k_EAvatarSize64x64 ); m_pAvatar->SetVisible( true ); } }
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