Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//=======================================================================================//
#if defined( REPLAY_ENABLED )
#ifndef CS_REPLAY_H
#define CS_REPLAY_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "replay/genericclassbased_replay.h"
//----------------------------------------------------------------------------------------
class CCSReplay : public CGenericClassBasedReplay { typedef CGenericClassBasedReplay BaseClass; public: CCSReplay(); ~CCSReplay();
virtual void OnBeginRecording(); virtual void OnEndRecording(); virtual void OnComplete(); virtual void FireGameEvent( IGameEvent *pEvent );
virtual bool Read( KeyValues *pIn ); virtual void Write( KeyValues *pOut );
virtual void DumpGameSpecificData() const;
virtual const char *GetPlayerClass() const { return GetCSClassInfo( m_nPlayerClass )->m_pClassName; } virtual const char *GetPlayerTeam() const { return m_nPlayerTeam == TEAM_TERRORIST ? "terrorists" : "counterterrorists"; } virtual const char *GetMaterialFriendlyPlayerClass() const;
private: virtual void Update(); float GetSentryKillScreenshotDelay();
virtual bool IsValidClass( int nClass ) const; virtual bool IsValidTeam( int iTeam ) const; virtual bool GetCurrentStats( RoundStats_t &out ); virtual const char *GetStatString( int iStat ) const; virtual const char *GetPlayerClass( int iClass ) const; };
//----------------------------------------------------------------------------------------
inline CCSReplay *ToCSReplay( CReplay *pClientReplay ) { return static_cast< CCSReplay * >( pClientReplay ); }
inline const CCSReplay *ToCSReplay( const CReplay *pClientReplay ) { return static_cast< const CCSReplay * >( pClientReplay ); }
inline CCSReplay *GetCSReplay( ReplayHandle_t hReplay ) { return ToCSReplay( g_pClientReplayContext->GetReplay( hReplay ) ); }
//----------------------------------------------------------------------------------------
#endif // CS_REPLAY_H
#endif
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