Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//====== Copyright � 1996-2003, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include "clientmode_csnormal.h"
#include "cs_gamerules.h"
#include "hud_numericdisplay.h"
class CHudArmor : public CHudElement, public CHudNumericDisplay { public: DECLARE_CLASS_SIMPLE( CHudArmor, CHudNumericDisplay );
CHudArmor( const char *name );
virtual bool ShouldDraw(); virtual void Paint(); virtual void Init(); virtual void ApplySchemeSettings( IScheme *scheme );
private: CHudTexture *m_pArmorIcon; CHudTexture *m_pArmor_HelmetIcon;
CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" ); CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "2", "proportional_float" );
float icon_wide; float icon_tall; };
DECLARE_HUDELEMENT( CHudArmor );
CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName ) { SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD ); }
void CHudArmor::Init() { SetIndent(true); }
void CHudArmor::ApplySchemeSettings( IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme );
if( !m_pArmorIcon ) { m_pArmorIcon = gHUD.GetIcon( "shield_bright" ); }
if( !m_pArmor_HelmetIcon ) { m_pArmor_HelmetIcon = gHUD.GetIcon( "shield_kevlar_bright" ); }
if( m_pArmorIcon ) { icon_tall = GetTall() - YRES(2); float scale = icon_tall / (float)m_pArmorIcon->Height(); icon_wide = ( scale ) * (float)m_pArmorIcon->Width(); } }
bool CHudArmor::ShouldDraw() { C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( pPlayer ) { return !pPlayer->IsObserver(); } else { return false; } }
void CHudArmor::Paint() { // Update the time.
C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer(); if ( pPlayer ) { if( pPlayer->HasHelmet() && (int)pPlayer->ArmorValue() > 0 ) { if( m_pArmor_HelmetIcon ) { m_pArmor_HelmetIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() ); } } else { if( m_pArmorIcon ) { m_pArmorIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() ); } }
SetDisplayValue( (int)pPlayer->ArmorValue() ); SetShouldDisplayValue( true ); BaseClass::Paint(); } }
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