Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hudelement.h"
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
#include "clientmode_csnormal.h"
#include "c_cs_player.h"
class CHudDefuser : public CHudElement, public vgui::Panel { public: DECLARE_CLASS_SIMPLE( CHudDefuser, vgui::Panel );
CHudDefuser( const char *name );
virtual bool ShouldDraw(); virtual void Paint();
private: CPanelAnimationVar( Color, m_clrIcon, "IconColor", "IconColor" );
CHudTexture *m_pIcon; };
DECLARE_HUDELEMENT( CHudDefuser );
CHudDefuser::CHudDefuser( const char *pName ) : vgui::Panel( NULL, "HudDefuser" ), CHudElement( pName ) { SetParent( g_pClientMode->GetViewport() ); m_pIcon = NULL;
SetHiddenBits( HIDEHUD_PLAYERDEAD ); //=============================================================================
// HPE_BEGIN:
// [tj] Add this to the render group that disappears when the scoreboard is up
//=============================================================================
RegisterForRenderGroup( "hide_for_scoreboard" ); //=============================================================================
// HPE_END
//=============================================================================
}
bool CHudDefuser::ShouldDraw() { C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer(); //=============================================================================
// HPE_BEGIN:
// [tj] Added base class call
//=============================================================================
return pPlayer && pPlayer->HasDefuser() && CHudElement::ShouldDraw(); //=============================================================================
// HPE_END
//=============================================================================
}
void CHudDefuser::Paint() { if ( !m_pIcon ) { m_pIcon = gHUD.GetIcon( "defuser" ); } if ( m_pIcon ) { int x, y, w, h; GetBounds( x, y, w, h ); m_pIcon->DrawSelf( 0, 0, w, h, m_clrIcon ); } }
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