Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "c_dod_player.h"
#include "dodoverview.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class C_DODBombDispenserMapIcon : public C_BaseEntity { DECLARE_CLASS( C_DODBombDispenserMapIcon, C_BaseEntity );
DECLARE_NETWORKCLASS();
public: virtual ~C_DODBombDispenserMapIcon(); virtual void OnDataChanged( DataUpdateType_t type ); };
IMPLEMENT_NETWORKCLASS_ALIASED( DODBombDispenserMapIcon, DT_DODBombDispenserMapIcon )
BEGIN_NETWORK_TABLE(C_DODBombDispenserMapIcon, DT_DODBombDispenserMapIcon ) END_NETWORK_TABLE()
C_DODBombDispenserMapIcon::~C_DODBombDispenserMapIcon( void ) { GetDODOverview()->RemoveObjectByIndex( entindex() ); }
void C_DODBombDispenserMapIcon::OnDataChanged( DataUpdateType_t type ) { BaseClass::OnDataChanged( type );
if ( type == DATA_UPDATE_CREATED ) { GetDODOverview()->AddObject( "sprites/obj_icons/icon_bomb_dispenser", entindex(), -1 ); } }
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