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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Entity that propagates objective data
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_dod_objective_resource.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// owner recv proxy
void RecvProxy_Owner( const CRecvProxyData *pData, void *pStruct, void *pOut ) { // hacks? Not sure how else to get the index of the integer that is
// being transmitted.
int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
g_pObjectiveResource->SetOwningTeam( index, pData->m_Value.m_Int ); }
// capper recv proxy
void RecvProxy_CappingTeam( const CRecvProxyData *pData, void *pStruct, void *pOut ) { int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
g_pObjectiveResource->SetCappingTeam( index, pData->m_Value.m_Int ); }
void RecvProxy_BombPlanted( const CRecvProxyData *pData, void *pStruct, void *pOut ) { int index = pData->m_pRecvProp->GetOffset() / sizeof(bool);
g_pObjectiveResource->SetBombPlanted( index, pData->m_Value.m_Int ); }
IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_DODObjectiveResource, DT_DODObjectiveResource, CDODObjectiveResource) RecvPropInt( RECVINFO(m_iNumControlPoints) ),
// data variables
RecvPropArray( RecvPropVector(RECVINFO(m_vCPPositions[0])), m_vCPPositions), RecvPropArray3( RECVINFO_ARRAY(m_bCPIsVisible), RecvPropInt( RECVINFO(m_bCPIsVisible[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iAlliesIcons), RecvPropInt( RECVINFO(m_iAlliesIcons[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iAxisIcons), RecvPropInt( RECVINFO(m_iAxisIcons[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iNeutralIcons), RecvPropInt( RECVINFO(m_iNeutralIcons[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iTimerCapIcons), RecvPropInt( RECVINFO(m_iTimerCapIcons[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iBombedIcons), RecvPropInt( RECVINFO(m_iBombedIcons[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iAlliesReqCappers),RecvPropInt( RECVINFO(m_iAlliesReqCappers[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iAxisReqCappers), RecvPropInt( RECVINFO(m_iAxisReqCappers[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_flAlliesCapTime), RecvPropTime( RECVINFO(m_flAlliesCapTime[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_flAxisCapTime), RecvPropTime( RECVINFO(m_flAxisCapTime[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_bBombPlanted), RecvPropInt( RECVINFO(m_bBombPlanted[0]), 0, RecvProxy_BombPlanted ) ), RecvPropArray3( RECVINFO_ARRAY(m_iBombsRequired), RecvPropInt( RECVINFO(m_iBombsRequired[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iBombsRemaining), RecvPropInt( RECVINFO(m_iBombsRemaining[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_bBombBeingDefused),RecvPropInt( RECVINFO(m_bBombBeingDefused[0]) ) ),
// state variables
RecvPropArray3( RECVINFO_ARRAY(m_iNumAllies), RecvPropInt( RECVINFO(m_iNumAllies[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iNumAxis), RecvPropInt( RECVINFO(m_iNumAxis[0]) ) ), RecvPropArray3( RECVINFO_ARRAY(m_iCappingTeam), RecvPropInt( RECVINFO(m_iCappingTeam[0]), 0, RecvProxy_CappingTeam ) ), RecvPropArray3( RECVINFO_ARRAY(m_iOwner), RecvPropInt( RECVINFO(m_iOwner[0]), 0, RecvProxy_Owner ) ),
END_RECV_TABLE()
C_DODObjectiveResource *g_pObjectiveResource;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_DODObjectiveResource::C_DODObjectiveResource() { m_iNumControlPoints = 0;
for ( int i=0; i < MAX_CONTROL_POINTS; i++ ) { m_flCapStartTimes[i] = 0; m_flCapEndTimes[i] = 0; m_iAlliesIcons[i] = 0; m_iAxisIcons[i] = 0; m_iNeutralIcons[i] = 0; m_iTimerCapIcons[i] = 0; m_iBombedIcons[i] = 0; m_iNumAllies[i] = 0; m_iNumAxis[i] = 0; }
g_pObjectiveResource = this; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_DODObjectiveResource::~C_DODObjectiveResource() { g_pObjectiveResource = NULL; }
float C_DODObjectiveResource::GetCPCapPercentage( int index ) { Assert( 0 <= index && index <= m_iNumControlPoints );
float flCapLength = m_flCapEndTimes[index] - m_flCapStartTimes[index];
if( flCapLength <= 0 ) return 0.0f;
float flElapsedTime = gpGlobals->curtime - m_flCapStartTimes[index];
if( flElapsedTime > flCapLength ) return 1.0f;
return ( flElapsedTime / flCapLength ); }
void C_DODObjectiveResource::SetOwningTeam( int index, int team ) { int cappingTeam = GetCappingTeam(index);
if ( team == cappingTeam ) { // successful cap, reset things
m_iCappingTeam[index] = TEAM_UNASSIGNED; m_flCapStartTimes[index] = 0.0f; m_flCapEndTimes[index] = 0.0f; }
m_iOwner[index] = team; }
void C_DODObjectiveResource::SetCappingTeam( int index, int team ) { if ( team != GetOwningTeam( index ) && ( team == TEAM_ALLIES || team == TEAM_AXIS ) ) { int caplength = 0;
switch ( team ) { case TEAM_ALLIES: caplength = m_flAlliesCapTime[index]; break; case TEAM_AXIS: caplength = m_flAxisCapTime[index]; break; }
// start the cap
m_flCapStartTimes[index] = gpGlobals->curtime; m_flCapEndTimes[index] = gpGlobals->curtime + caplength; } else { m_flCapStartTimes[index] = 0.0; m_flCapEndTimes[index] = 0.0; }
m_iCappingTeam[index] = team; }
void C_DODObjectiveResource::SetBombPlanted( int index, int iBombPlanted ) { // Assert( index < m_iNumControlPoints );
m_bBombPlanted[index] = ( iBombPlanted > 0 );
if ( m_bBombPlanted[index] ) { // start the countdown, make timer visible
m_flBombEndTimes[index] = gpGlobals->curtime + DOD_BOMB_TIMER_LENGTH; } else { // hide timer, reset countdown
m_flBombEndTimes[index] = 0; } }
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