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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "cbase.h"
#include "hud.h"
#include "clientmode_dod.h"
#include "cdll_client_int.h"
#include "iinput.h"
#include "vgui/ISurface.h"
#include "vgui/IPanel.h"
#include <vgui_controls/AnimationController.h>
#include "ivmodemanager.h"
#include "buymenu.h"
#include "filesystem.h"
#include "vgui/IVGui.h"
#include "hud_basechat.h"
#include "view_shared.h"
#include "view.h"
#include "ivrenderview.h"
#include "model_types.h"
#include "iefx.h"
#include "dlight.h"
#include <imapoverview.h>
#include "c_playerresource.h"
#include <KeyValues.h>
#include "text_message.h"
#include "panelmetaclassmgr.h"
#include "dod_shareddefs.h"
#include "c_dod_player.h"
#include "physpropclientside.h"
#include "engine/IEngineSound.h"
#include "bitbuf.h"
#include "usermessages.h"
#include "prediction.h"
#include "vgui/ILocalize.h"
#include "dod_hud_freezepanel.h"
#include "dod_hud_chat.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CHudChat;
ConVar default_fov( "default_fov", "90", FCVAR_CHEAT );
ConVar dod_playwinmusic( "dod_playwinmusic", "1", FCVAR_ARCHIVE );
IClientMode *g_pClientMode = NULL;
void MsgFunc_KillCam(bf_read &msg) { C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pPlayer ) return;
int newMode = msg.ReadByte();
if ( newMode != g_nKillCamMode ) { #if !defined( NO_ENTITY_PREDICTION )
if ( g_nKillCamMode == OBS_MODE_NONE ) { // kill cam is switch on, turn off prediction
g_bForceCLPredictOff = true; } else if ( newMode == OBS_MODE_NONE ) { // kill cam is switched off, restore old prediction setting is we switch back to normal mode
g_bForceCLPredictOff = false; } #endif
g_nKillCamMode = newMode; }
g_nKillCamTarget1 = msg.ReadByte(); g_nKillCamTarget2 = msg.ReadByte(); }
// --------------------------------------------------------------------------------- //
// CDODModeManager.
// --------------------------------------------------------------------------------- //
class CDODModeManager : public IVModeManager { public: virtual void Init(); virtual void SwitchMode( bool commander, bool force ) {} virtual void LevelInit( const char *newmap ); virtual void LevelShutdown( void ); virtual void ActivateMouse( bool isactive ) {} };
static CDODModeManager g_ModeManager; IVModeManager *modemanager = ( IVModeManager * )&g_ModeManager;
// --------------------------------------------------------------------------------- //
// CDODModeManager implementation.
// --------------------------------------------------------------------------------- //
#define SCREEN_FILE "scripts/vgui_screens.txt"
void CDODModeManager::Init() { g_pClientMode = GetClientModeNormal(); PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE ); }
void CDODModeManager::LevelInit( const char *newmap ) { g_pClientMode->LevelInit( newmap );
#if !defined( NO_ENTITY_PREDICTION )
if ( g_nKillCamMode > OBS_MODE_NONE ) { g_bForceCLPredictOff = false; } #endif
g_nKillCamMode = OBS_MODE_NONE; g_nKillCamTarget1 = 0; g_nKillCamTarget2 = 0; }
void CDODModeManager::LevelShutdown( void ) { g_pClientMode->LevelShutdown(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ClientModeDODNormal::ClientModeDODNormal() { m_pFreezePanel = NULL; }
void ClientModeDODNormal::Init() { BaseClass::Init();
ListenForGameEvent( "dod_round_start" ); ListenForGameEvent( "dod_broadcast_audio" ); ListenForGameEvent( "player_team" ); ListenForGameEvent( "dod_bomb_planted" ); ListenForGameEvent( "dod_bomb_defused" ); ListenForGameEvent( "dod_timer_flash" );
usermessages->HookMessage( "KillCam", MsgFunc_KillCam );
m_szLastRadioSound[0] = '\0';
m_pFreezePanel = ( CDODFreezePanel * )GET_HUDELEMENT( CDODFreezePanel ); Assert( m_pFreezePanel ); } void ClientModeDODNormal::InitViewport() { m_pViewport = new DODViewport(); m_pViewport->Start( gameuifuncs, gameeventmanager ); }
ClientModeDODNormal g_ClientModeNormal;
IClientMode *GetClientModeNormal() { return &g_ClientModeNormal; }
ClientModeDODNormal* GetClientModeDODNormal() { Assert( dynamic_cast< ClientModeDODNormal* >( GetClientModeNormal() ) );
return static_cast< ClientModeDODNormal* >( GetClientModeNormal() ); }
ConVar r_viewmodelfov( "r_viewmodelfov", "0", FCVAR_CHEAT );
float ClientModeDODNormal::GetViewModelFOV( void ) { float flFov = 90.0f;
if( r_viewmodelfov.GetFloat() > 0 ) return r_viewmodelfov.GetFloat();
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if( !pPlayer ) return flFov;
CWeaponDODBase *pWpn = pPlayer->GetActiveDODWeapon();
if( pWpn ) { flFov = pWpn->GetDODWpnData().m_flViewModelFOV; }
return flFov; }
int ClientModeDODNormal::GetDeathMessageStartHeight( void ) { return m_pViewport->GetDeathMessageStartHeight(); }
void ClientModeDODNormal::FireGameEvent( IGameEvent * event) { const char *eventname = event->GetName();
if ( !eventname || !eventname[0] ) return;
if ( Q_strcmp( "dod_round_start", eventname ) == 0 ) { // Just tell engine to clear decals
engine->ClientCmd( "r_cleardecals\n" );
// recreate all client side physics props
// check for physenv, because we sometimes crash on changelevel
// if we get this message before fully connecting
if ( physenv ) { C_PhysPropClientside::RecreateAll(); } } else if( Q_strcmp( "dod_broadcast_audio", eventname ) == 0 ) { CLocalPlayerFilter filter; const char *pszSoundName = event->GetString("sound");
if ( dod_playwinmusic.GetBool() == false ) { if ( FStrEq( pszSoundName, "Game.USWin" ) || FStrEq( pszSoundName, "Game.GermanWin" ) ) { return; } } C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, pszSoundName ); } else if ( Q_strcmp( "dod_bomb_planted", eventname ) == 0 ) { int defendingTeam = event->GetInt( "team" );
C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pLocalPlayer ) return;
const char *pszSound = ""; const char *pszMessage = "";
int localTeam = pLocalPlayer->GetTeamNumber();
const char *pPlanterName = NULL;
int iPlanterIndex = 0;
if ( defendingTeam == localTeam ) { // play defend sound
switch( localTeam ) { case TEAM_ALLIES: { pszSound = "Voice.US_C4EnemyPlanted"; pszMessage = "#dod_bomb_us_enemy_planted"; } break; case TEAM_AXIS: { pszSound = "Voice.German_C4EnemyPlanted"; pszMessage = "#dod_bomb_ger_enemy_planted"; } break; default: break; } } else { // play planting sound
switch( localTeam ) { case TEAM_ALLIES: { pszSound = "Voice.US_C4TeamPlanted"; pszMessage = "#dod_bomb_us_team_planted"; } break; case TEAM_AXIS: { pszSound = "Voice.German_C4TeamPlanted"; pszMessage = "#dod_bomb_ger_team_planted"; } break; default: break; }
// Only show the planter name if its a team plant, not enemy plant
iPlanterIndex = engine->GetPlayerForUserID( event->GetInt("userid") ); pPlanterName = g_PR->GetPlayerName( iPlanterIndex ); }
RadioMessage( pszSound, pszMessage, pPlanterName, iPlanterIndex ); } else if ( Q_strcmp( "dod_bomb_defused", eventname ) == 0 ) { int defusingTeam = event->GetInt( "team" );
C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pLocalPlayer ) return;
const char *pszSound = ""; const char *pszMessage = "";
int localTeam = pLocalPlayer->GetTeamNumber();
if ( defusingTeam == localTeam ) { // play defused sound
switch( localTeam ) { case TEAM_ALLIES: { pszSound = "Voice.US_C4Defused"; pszMessage = "#dod_bomb_us_defused"; } break; case TEAM_AXIS: { pszSound = "Voice.German_C4Defused"; pszMessage = "#dod_bomb_ger_defused"; } break; default: break; }
int iDefuser = engine->GetPlayerForUserID( event->GetInt("userid") ); const char *pDefuserName = g_PR->GetPlayerName( iDefuser );
RadioMessage( pszSound, pszMessage, pDefuserName, iDefuser ); } } else if ( Q_strcmp( "player_team", eventname ) == 0 ) { C_BasePlayer *pPlayer = USERID2PLAYER( event->GetInt("userid") );
if ( !pPlayer ) return;
bool bDisconnected = event->GetBool("disconnect");
if ( bDisconnected ) return;
int team = event->GetInt( "team" );
if ( pPlayer->IsLocalPlayer() ) { // that's me
pPlayer->TeamChange( team ); }
CBaseHudChat *hudChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat );
if ( !hudChat ) return;
const char *pTemplate = NULL;
if ( team == TEAM_ALLIES ) { pTemplate = "#game_joined_allies"; } else if ( team == TEAM_AXIS ) { pTemplate = "#game_joined_axis"; } else { pTemplate = "#game_joined_spectators"; }
wchar_t szPlayerName[MAX_PLAYER_NAME_LENGTH]; g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), szPlayerName, sizeof(szPlayerName) );
wchar_t wszPrint[128]; char szPrint[128];
g_pVGuiLocalize->ConstructString( wszPrint, sizeof(wszPrint), g_pVGuiLocalize->Find(pTemplate), 1, szPlayerName ); g_pVGuiLocalize->ConvertUnicodeToANSI( wszPrint, szPrint, sizeof(szPrint) );
hudChat->Printf( CHAT_FILTER_TEAMCHANGE, "%s",szPrint ); } else if ( Q_strcmp( "dod_timer_flash", eventname ) == 0 ) { C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pLocalPlayer ) return;
const char *pszSound = ""; const char *pszMessage = "";
int localTeam = pLocalPlayer->GetTeamNumber();
int iTimeRemaining = event->GetInt( "time_remaining", 0 );
switch( iTimeRemaining ) { case 60: switch( localTeam ) { case TEAM_ALLIES: { pszSound = "Voice.US_OneMinute"; pszMessage = "#dod_time_remaining_us_1_min"; } break; case TEAM_AXIS: { pszSound = "Voice.German_OneMinute"; pszMessage = "#dod_time_remaining_ger_1_min"; } break; default: break; } break; case 120: switch( localTeam ) { case TEAM_ALLIES: { pszSound = "Voice.US_TwoMinute"; pszMessage = "#dod_time_remaining_us_2_min"; } break; case TEAM_AXIS: { pszSound = "Voice.German_TwoMinute"; pszMessage = "#dod_time_remaining_ger_2_min"; } break; default: break; } break; default: break; }
RadioMessage( pszSound, pszMessage ); } else BaseClass::FireGameEvent( event ); }
void ClientModeDODNormal::PostRenderVGui() { }
bool ClientModeDODNormal::ShouldDrawViewModel() { C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); CWeaponDODBase *pWpn = pPlayer->GetActiveDODWeapon();
if( pWpn && pWpn->ShouldDrawViewModel() == false ) { return false; }
return BaseClass::ShouldDrawViewModel(); }
void ClientModeDODNormal::RadioMessage( const char *pszSoundName, const char *pszSubtitle, const char *pszSender /* = NULL */, int iSenderIndex /* = 0 */ ) { C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer(); if ( !pLocalPlayer ) { return; }
int color = COLOR_PLAYERNAME;
// stop the last played radio message
if ( Q_strlen( m_szLastRadioSound ) > 0 ) { C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer(); if ( pLocalPlayer ) { pLocalPlayer->StopSound( m_szLastRadioSound ); } }
Q_strncpy( m_szLastRadioSound, pszSoundName, sizeof(m_szLastRadioSound) );
// Play the radio alert
char szCmd[128]; Q_snprintf( szCmd, sizeof(szCmd), "playgamesound %s", pszSoundName );
engine->ClientCmd( szCmd );
// Print a message to chat
wchar_t wszPrint[128]; char szPrint[128];
g_pVGuiLocalize->ConstructString( wszPrint, sizeof(wszPrint), g_pVGuiLocalize->Find(pszSubtitle), 0 ); g_pVGuiLocalize->ConvertUnicodeToANSI( wszPrint, szPrint, sizeof(szPrint) );
CBaseHudChat *hudChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat );
if ( !hudChat ) return; wchar_t *pwLoc = g_pVGuiLocalize->Find( "#dod_radio_prefix" ); char szPrefix[16]; g_pVGuiLocalize->ConvertUnicodeToANSI( pwLoc, szPrefix, sizeof(szPrefix) );
pwLoc = g_pVGuiLocalize->Find( pszSubtitle ); char szSuffix[512]; g_pVGuiLocalize->ConvertUnicodeToANSI( pwLoc, szSuffix, sizeof(szSuffix) );
if ( pszSender ) { hudChat->ChatPrintf( iSenderIndex, CHAT_FILTER_NONE, "%c%s %s %c: %s", COLOR_PLAYERNAME, szPrefix, g_PR->GetPlayerName( iSenderIndex ), COLOR_NORMAL, szSuffix ); } else { hudChat->Printf( CHAT_FILTER_NONE, "%c%s %c: %s", color, szPrefix, COLOR_NORMAL, szSuffix ); } }
//-----------------------------------------------------------------------------
// Purpose: See if hud elements want key input. Return 0 if the key is swallowed
//-----------------------------------------------------------------------------
int ClientModeDODNormal::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ) { if ( m_pFreezePanel ) { m_pFreezePanel->HudElementKeyInput( down, keynum, pszCurrentBinding ); }
return BaseClass::HudElementKeyInput( down, keynum, pszCurrentBinding ); }
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