Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DOD_HUD_PLAYERSTATUS_FIRESELECT_H
#define DOD_HUD_PLAYERSTATUS_FIRESELECT_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include "IconPanel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: FireSelect panel
//-----------------------------------------------------------------------------
class CDoDHudFireSelect : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CDoDHudFireSelect, vgui::EditablePanel );
public: CDoDHudFireSelect( vgui::Panel *parent, const char *name );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnThink(); virtual void SetVisible( bool state );
private:
CDoDCutEditablePanel *m_pBackground;
CIconPanel *m_pIconMP44; CIconPanel *m_pIconBAR;
CIconPanel *m_pBulletLeft; CIconPanel *m_pBulletCenter; CIconPanel *m_pBulletRight; };
#endif // DOD_HUD_PLAYERSTATUS_FIRESELECT_H
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