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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
#include "cbase.h"
#include "view.h"
#include "iclientmode.h"
#include <KeyValues.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ImagePanel.h>
#include "convar.h"
#include "c_dod_team.h"
#include "c_dod_playerresource.h"
#include "c_dod_player.h"
#include "dod_hud_playerstatus_health.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDoDHudHealthBar::CDoDHudHealthBar( vgui::Panel *parent, const char *name ) : vgui::ImagePanel( parent, name ) { m_flPercentage = 1.0f;
m_iMaterialIndex = vgui::surface()->DrawGetTextureId( "vgui/white" ); if ( m_iMaterialIndex == -1 ) // we didn't find it, so create a new one
{ m_iMaterialIndex = vgui::surface()->CreateNewTextureID(); }
vgui::surface()->DrawSetTextureFile( m_iMaterialIndex, "vgui/white", true, false ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudHealthBar::OnThink() { BaseClass::OnThink();
C_DODPlayer *pPlayer = GetHealthDelegatePlayer(); if ( pPlayer ) { // m_nHealth >= 0
int nHealth = MAX( pPlayer->GetHealth(), 0 ); m_flPercentage = nHealth / 100.0f; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudHealthBar::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
m_clrHealthHigh = pScheme->GetColor( "HudHealthGreen", GetFgColor() ); m_clrHealthMed = pScheme->GetColor( "HudHealthYellow", GetFgColor() ); m_clrHealthLow = pScheme->GetColor( "HudHealthRed", GetFgColor() ); m_clrBackground = pScheme->GetColor( "HudHealthBG", GetBgColor() ); m_clrBorder = pScheme->GetColor( "HudHealthBorder", GetBgColor() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudHealthBar::Paint( void ) { BaseClass::Paint();
int x, y, w, h; GetBounds( x, y, w, h );
int xpos = 0, ypos = 0; float flDamageY = h * ( 1.0f - m_flPercentage );
Color *pclrHealth;
if ( m_flPercentage > m_flFirstWarningLevel ) { pclrHealth = &m_clrHealthHigh; } else if ( m_flPercentage > m_flSecondWarningLevel ) { pclrHealth = &m_clrHealthMed; } else { pclrHealth = &m_clrHealthLow; }
// blend in the red "damage" part
float uv1 = 0.0f; float uv2 = 1.0f;
vgui::surface()->DrawSetTexture( m_iMaterialIndex );
Vector2D uv11( uv1, uv1 ); Vector2D uv21( uv2, uv1 ); Vector2D uv22( uv2, uv2 ); Vector2D uv12( uv1, uv2 );
vgui::Vertex_t vert[4];
// background
vert[0].Init( Vector2D( xpos, ypos ), uv11 ); vert[1].Init( Vector2D( xpos + w, ypos ), uv21 ); vert[2].Init( Vector2D( xpos + w, ypos + h ), uv22 ); vert[3].Init( Vector2D( xpos, ypos + h ), uv12 );
if ( m_flPercentage <= 0.01 ) { vgui::surface()->DrawSetColor( m_clrHealthLow ); } else { vgui::surface()->DrawSetColor( m_clrBackground ); } vgui::surface()->DrawTexturedPolygon( 4, vert );
// damage part
vert[0].Init( Vector2D( xpos, flDamageY ), uv11 ); vert[1].Init( Vector2D( xpos + w, flDamageY ), uv21 ); vert[2].Init( Vector2D( xpos + w, ypos + h ), uv22 ); vert[3].Init( Vector2D( xpos, ypos + h ), uv12 );
vgui::surface()->DrawSetColor( *pclrHealth ); vgui::surface()->DrawTexturedPolygon( 4, vert );
// outline
vert[0].Init( Vector2D( xpos, ypos ), uv11 ); vert[1].Init( Vector2D( xpos + w - 1, ypos ), uv21 ); vert[2].Init( Vector2D( xpos + w - 1, ypos + h - 1 ), uv22 ); vert[3].Init( Vector2D( xpos, ypos + h - 1 ), uv12 );
vgui::surface()->DrawSetColor( m_clrBorder ); vgui::surface()->DrawTexturedPolyLine( vert, 4 ); }
// Show the health / class for a player other than the local player
void CDoDHudHealthBar::SetHealthDelegatePlayer( C_DODPlayer *pPlayer ) { m_hHealthDelegatePlayer = pPlayer; }
C_DODPlayer *CDoDHudHealthBar::GetHealthDelegatePlayer( void ) { if ( m_hHealthDelegatePlayer.Get() ) { C_DODPlayer *pPlayer = dynamic_cast<C_DODPlayer *>( m_hHealthDelegatePlayer.Get() ); if ( pPlayer ) return pPlayer; }
return C_DODPlayer::GetLocalDODPlayer(); }
DECLARE_BUILD_FACTORY( CDoDHudHealth );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDoDHudHealth::CDoDHudHealth( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ) { SetProportional( true );
m_pHealthBar = new CDoDHudHealthBar( this, "HealthBar" ); m_pClassImageBG = new vgui::ImagePanel( this, "HealthClassImageBG" ); m_pClassImage = new vgui::ImagePanel( this, "HealthClassImage" ); m_nPrevClass = PLAYERCLASS_UNDEFINED; m_nPrevTeam = TEAM_INVALID;
// load control settings...
LoadControlSettings( "resource/UI/HudPlayerStatusHealth.res" );
m_hHealthDelegatePlayer = NULL; }
void CDoDHudHealth::OnScreenSizeChanged(int iOldWide, int iOldTall) { LoadControlSettings( "resource/UI/HudPlayerStatusHealth.res" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudHealth::OnThink() { BaseClass::OnThink();
C_DODPlayer *pPlayer = GetHealthDelegatePlayer(); if ( pPlayer ) { int nTeam = pPlayer->GetTeamNumber();
if ( nTeam == TEAM_ALLIES || nTeam == TEAM_AXIS ) { C_DODTeam *pTeam = dynamic_cast<C_DODTeam *>( GetGlobalTeam( nTeam ) ); C_DOD_PlayerResource *dod_PR = dynamic_cast<C_DOD_PlayerResource *>( g_PR ); int nClass = dod_PR->GetPlayerClass( pPlayer->entindex() );
if ( nClass != PLAYERCLASS_UNDEFINED ) { if ( ( nClass != m_nPrevClass ) || ( nTeam != TEAM_INVALID && ( nTeam == TEAM_AXIS || nTeam == TEAM_ALLIES ) && nTeam != m_nPrevTeam ) ) { m_nPrevClass = nClass; m_nPrevTeam = nTeam;
if ( m_pClassImage ) { m_pClassImage->SetImage( ( pTeam->GetPlayerClassInfo( nClass ) ).m_szClassHealthImage ); }
if ( m_pClassImageBG ) { m_pClassImageBG->SetImage( ( pTeam->GetPlayerClassInfo( nClass ) ).m_szClassHealthImageBG ); } } } } } }
// Show the health / class for a player other than the local player
void CDoDHudHealth::SetHealthDelegatePlayer( C_DODPlayer *pPlayer ) { m_hHealthDelegatePlayer = pPlayer;
m_pHealthBar->SetHealthDelegatePlayer( pPlayer ); }
C_DODPlayer *CDoDHudHealth::GetHealthDelegatePlayer( void ) { if ( m_hHealthDelegatePlayer.Get() ) { C_DODPlayer *pPlayer = dynamic_cast<C_DODPlayer *>( m_hHealthDelegatePlayer.Get() ); if ( pPlayer ) return pPlayer; }
return C_DODPlayer::GetLocalDODPlayer(); }
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