Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DOD_HUD_PLAYERSTATUS_MGHEAT_H
#define DOD_HUD_PLAYERSTATUS_MGHEAT_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: MGHeat progress bar
//-----------------------------------------------------------------------------
class CDoDHudMGHeatProgressBar : public vgui::Panel { DECLARE_CLASS_SIMPLE( CDoDHudMGHeatProgressBar, vgui::Panel );
public: CDoDHudMGHeatProgressBar( vgui::Panel *parent, const char *name ) : vgui::Panel( parent, name ){}
virtual void Paint(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); void SetPercentage( float flPercentage ){ m_flPercentage = flPercentage; }
private:
float m_flPercentage;
Color m_clrActive; Color m_clrActiveLow; Color m_clrInactive; Color m_clrInactiveLow;
CPanelAnimationVarAliasType( float, m_flSliceWidth, "slice_width", "5", "proportional_float" ); CPanelAnimationVarAliasType( float, m_flSliceSpacer, "slice_spacer", "2", "proportional_float" ); CPanelAnimationVar( float, m_flWarningLevel, "warning_level", "0.75" ); };
//-----------------------------------------------------------------------------
// Purpose: MGHeat icon
//-----------------------------------------------------------------------------
class CDoDHudMGHeatIcon : public vgui::ImagePanel { DECLARE_CLASS_SIMPLE( CDoDHudMGHeatIcon, vgui::ImagePanel );
public: CDoDHudMGHeatIcon( vgui::Panel *parent, const char *name ) : vgui::ImagePanel( parent, name ){};
void Init( void ); virtual void Paint(); virtual void ApplySettings( KeyValues *inResourceData ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); void SetType( int nType ); void SetPercentage( float flPercentage ){ m_flPercentage = flPercentage; }
private:
float m_flPercentage; CHudTexture *m_icon;
CPanelAnimationVar( float, m_flWarningLevel, "warning_level", "0.75" );
// char m_szIcon30cal[128];
char m_szIconMg42[128];
int m_nType; Color m_clrActive; Color m_clrActiveLow; };
//-----------------------------------------------------------------------------
// Purpose: MGHeat panel
//-----------------------------------------------------------------------------
class CDoDHudMGHeat : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CDoDHudMGHeat, vgui::EditablePanel );
public: CDoDHudMGHeat( vgui::Panel *parent, const char *name );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnThink(); virtual void SetVisible( bool state );
private:
CDoDCutEditablePanel *m_pBackground; CDoDHudMGHeatIcon *m_pIcon; CDoDHudMGHeatProgressBar *m_pProgressBar; };
#endif // DOD_HUD_PLAYERSTATUS_MGHEAT_H
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