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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "iclientmode.h"
#include "vgui_controls/AnimationController.h"
#include "vgui_controls/Label.h"
#include "vgui/ILocalize.h"
#include "vgui/ISurface.h"
#include "text_message.h"
#include "dod_gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Displays current ammunition level
//-----------------------------------------------------------------------------
class CDODReadyRestartLabel : public vgui::Panel, public CHudElement { DECLARE_CLASS_SIMPLE( CDODReadyRestartLabel, vgui::Panel );
public: CDODReadyRestartLabel( const char *pElementName );
virtual void Reset(); virtual void Init();
virtual void PerformLayout();
void FireGameEvent( IGameEvent * event);
protected: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnThink();
private: vgui::HFont m_hFont; Color m_bgColor;
vgui::Label *m_pRestartLabel; // "Round will restart in 0:00"
vgui::Label *m_pAlliesReady; // "Allies are READY"
vgui::Label *m_pAxisReady; // "Axis are NOT READY"
vgui::Label *m_pBackground;
float m_flLastRestartTime;
CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" ); };
DECLARE_HUDELEMENT( CDODReadyRestartLabel );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CDODReadyRestartLabel::CDODReadyRestartLabel( const char *pElementName ) : BaseClass(NULL, "ReadyRestartLabel"), CHudElement( pElementName ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetVisible( false ); SetAlpha( 0 );
m_pBackground = new vgui::Label( this, "Background", "" );
wchar_t labelText[128]; g_pVGuiLocalize->ConstructString( labelText, sizeof(labelText), g_pVGuiLocalize->Find( "#clan_game_restart" ), 2, L"0", L"00" );
m_pRestartLabel = new vgui::Label( this, "RoundState_waiting", g_pVGuiLocalize->Find( "#Clan_awaiting_ready" ) ); m_pRestartLabel->SetFgColor( GetFgColor() ); m_pRestartLabel->SizeToContents();
m_pAlliesReady = new vgui::Label( this, "RoundState_allies", L"" ); m_pAlliesReady->SetFgColor( GetFgColor() );
m_pAxisReady = new vgui::Label( this, "RoundState_axis", L"" ); m_pAxisReady->SetFgColor( GetFgColor() );
m_flLastRestartTime = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODReadyRestartLabel::Reset() { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODReadyRestartLabel::Init() { // listen for events
ListenForGameEvent( "dod_round_start" ); ListenForGameEvent( "dod_ready_restart" ); ListenForGameEvent( "dod_allies_ready" ); ListenForGameEvent( "dod_axis_ready" );
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDODReadyRestartLabel::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme );
SetFgColor( Color(0,0,0,0) ); m_hFont = pScheme->GetFont( "HudHintText", true );
m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) ); m_pBackground->SetPaintBackgroundType( 2 );
SetAlpha( 0 ); }
//-----------------------------------------------------------------------------
// Purpose: Resizes the label
//-----------------------------------------------------------------------------
void CDODReadyRestartLabel::PerformLayout() { BaseClass::PerformLayout();
int wide, tall; GetSize( wide, tall );
// find the widest line
int labelWide = m_pRestartLabel->GetWide();
// find the total height
int fontTall = vgui::surface()->GetFontTall( m_hFont );
labelWide += m_iTextX*2; int labelTall = fontTall*3 + m_iTextY*2;
m_pBackground->SetBounds( 0, 0, labelWide, labelTall );
int xOffset = (labelWide - m_pRestartLabel->GetWide())/2;
m_pRestartLabel->SetPos( xOffset, m_iTextY ); m_pAlliesReady->SetPos( xOffset, m_iTextY + fontTall ); m_pAxisReady->SetPos( xOffset, m_iTextY + 2 *fontTall ); }
//-----------------------------------------------------------------------------
// Purpose: Updates the label color each frame
//-----------------------------------------------------------------------------
void CDODReadyRestartLabel::OnThink() { float flRoundRestartTime = DODGameRules()->GetRoundRestartTime();
if( flRoundRestartTime != m_flLastRestartTime ) { if( flRoundRestartTime > 0 ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" ); } m_flLastRestartTime = flRoundRestartTime; }
m_pBackground->SetFgColor(GetFgColor()); m_pRestartLabel->SetFgColor(GetFgColor()); m_pAlliesReady->SetFgColor(GetFgColor()); m_pAxisReady->SetFgColor(GetFgColor()); }
//-----------------------------------------------------------------------------
// Purpose: Activates the hint display upon receiving a hint
//-----------------------------------------------------------------------------
void CDODReadyRestartLabel::FireGameEvent( IGameEvent * event) { if( Q_strcmp( "dod_round_start", event->GetName() ) == 0 ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelHide" ); } else if( Q_strcmp( "dod_ready_restart", event->GetName() ) == 0 ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ReadyRestartLabelShow" );
m_pAlliesReady->SetText( g_pVGuiLocalize->Find( "#clan_allies_not_ready" ) ); m_pAlliesReady->SizeToContents();
m_pAxisReady->SetText( g_pVGuiLocalize->Find( "#clan_axis_not_ready" ) ); m_pAxisReady->SizeToContents(); } else if( Q_strcmp( "dod_allies_ready", event->GetName() ) == 0 ) { m_pAlliesReady->SetText( g_pVGuiLocalize->Find( "#clan_allies_ready" ) ); m_pAlliesReady->SizeToContents(); } else if( Q_strcmp( "dod_axis_ready", event->GetName() ) == 0 ) { m_pAxisReady->SetText( g_pVGuiLocalize->Find( "#clan_axis_ready" ) ); m_pAxisReady->SizeToContents(); } }
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