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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: HUD Target ID element
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_dod_player.h"
#include "c_playerresource.h"
#include "vgui_entitypanel.h"
#include "iclientmode.h"
#include "vgui/ILocalize.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define PLAYER_HINT_DISTANCE 150
#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
static ConVar hud_centerid( "hud_centerid", "1", FCVAR_ARCHIVE );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTargetID : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
public: CTargetID( const char *pElementName ); void Init( void ); virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void Paint( void ); void VidInit( void );
private: vgui::HFont m_hFont; int m_iLastEntIndex; float m_flLastChangeTime; };
DECLARE_HUDELEMENT( CTargetID );
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTargetID::CTargetID( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "TargetID" ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent );
m_hFont = g_hFontTrebuchet24; m_flLastChangeTime = 0; m_iLastEntIndex = 0;
SetHiddenBits( HIDEHUD_MISCSTATUS );
RegisterForRenderGroup( "winpanel" ); }
//-----------------------------------------------------------------------------
// Purpose: Setup
//-----------------------------------------------------------------------------
void CTargetID::Init( void ) { };
void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme );
m_hFont = scheme->GetFont( "TargetID", IsProportional() );
SetPaintBackgroundEnabled( false ); }
//-----------------------------------------------------------------------------
// Purpose: clear out string etc between levels
//-----------------------------------------------------------------------------
void CTargetID::VidInit() { CHudElement::VidInit();
m_flLastChangeTime = 0; m_iLastEntIndex = 0; }
//-----------------------------------------------------------------------------
// Purpose: Draw function for the element
//-----------------------------------------------------------------------------
void CTargetID::Paint() { #define MAX_ID_STRING 256
wchar_t sIDString[ MAX_ID_STRING ]; sIDString[0] = 0;
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( !pPlayer ) return;
// Get our target's ent index
int iEntIndex = pPlayer->GetIDTarget(); // Didn't find one?
if ( !iEntIndex ) { // Check to see if we should clear our ID
if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) ) { m_flLastChangeTime = 0; sIDString[0] = 0; m_iLastEntIndex = 0; } else { // Keep re-using the old one
iEntIndex = m_iLastEntIndex; } } else { m_flLastChangeTime = gpGlobals->curtime; }
// Is this an entindex sent by the server?
if ( iEntIndex ) { C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex )); C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); C_DODPlayer *pLocalDODPlayer = C_DODPlayer::GetLocalDODPlayer();
wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ]; wchar_t wszHealthText[ 10 ];
// Some entities we always want to check, cause the text may change
// even while we're looking at it
if ( IsPlayerIndex( iEntIndex ) && pPlayer->InSameTeam(pLocalPlayer) ) { // Construct the wide char name string
g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) ); _snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f", (float)pPlayer->GetHealth() ); wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
// Construct the string to display
g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), L"%s1 (%s2)", 2, wszPlayerName, wszHealthText );
if ( sIDString[0] ) { int wide, tall; int ypos = YRES(260); int xpos = XRES(10);
vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall );
if( hud_centerid.GetInt() == 0 ) { ypos = YRES(420); } else { xpos = (ScreenWidth() - wide) / 2; }
vgui::surface()->DrawSetTextFont( m_hFont );
// draw a black dropshadow ( the default one looks horrible )
vgui::surface()->DrawSetTextPos( xpos+1, ypos+1 ); vgui::surface()->DrawSetTextColor( Color(0,0,0,255) ); vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
vgui::surface()->DrawSetTextPos( xpos, ypos ); vgui::surface()->DrawSetTextColor( g_PR->GetTeamColor( pPlayer->GetTeamNumber() ) ); vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) ); }
pLocalDODPlayer->HintMessage( HINT_FRIEND_SEEN ); } else if( IsPlayerIndex( iEntIndex ) && pPlayer->GetTeamNumber() != TEAM_SPECTATOR && pPlayer->GetTeamNumber() != TEAM_UNASSIGNED && pPlayer->IsAlive() ) { // must not be in the same team, enemy
pLocalDODPlayer->HintMessage( HINT_ENEMY_SEEN ); } } }
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