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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Responsible for drawing the scene
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "iviewrender.h"
#include "c_dod_player.h"
#include "view_shared.h"
#include "dod_headiconmanager.h"
#include "clienteffectprecachesystem.h"
#include "rendertexture.h"
#include "view_scene.h"
#include "materialsystem/imesh.h"
#include "materialsystem/itexture.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialvar.h"
#include "colorcorrectionmgr.h"
#include "materialsystem/imaterialsystemhardwareconfig.h"
#include "ScreenSpaceEffects.h"
#include "dod_view_scene.h"
#include "KeyValues.h"
#include "dod_gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static CDODViewRender g_ViewRender;
// Console variable for enabling camera effects
ConVar cl_enablespectatoreffects( "cl_enablespectatoreffects", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Enable/disable spectator camera effects" ); ConVar cl_enabledeatheffects( "cl_enabledeatheffects", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Enable/disable death camera effects" ); ConVar cl_enabledeathfilmgrain( "cl_enabledeathfilmgrain", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Enable/disable the death camera film grain" );
ConVar cl_deatheffect_force_on( "cl_deatheffect_always_on", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Always show the death effect" );
// Console variables to define lookup maps
static void UpdateCameraLookups( IConVar *var, char const *pOldString, float flOldValue ) { CDODViewRender *pView = static_cast<CDODViewRender*>(view); pView->InitColorCorrection(); }
static void SetSpectatorLookup( ConVar *var, char const *pOldString ); ConVar cl_spectatorlookup( "cl_spectatorlookup", "materials\\colorcorrection\\bnw_c.raw", FCVAR_CLIENTDLL | FCVAR_CHEAT, "Sets the lookup map to use for spectator cameras", UpdateCameraLookups ); ConVar cl_deathlookup( "cl_deathlookup", "materials\\colorcorrection\\bnw_c.raw", FCVAR_CLIENTDLL | FCVAR_CHEAT, "Sets the lookup map to use for death cameras", UpdateCameraLookups );
CLIENTEFFECT_REGISTER_BEGIN( PrecacheDODViewScene ) CLIENTEFFECT_MATERIAL( "effects/stun" ) CLIENTEFFECT_REGISTER_END()
CDODViewRender::CDODViewRender() { view = ( IViewRender * )this;
m_SpectatorLookupHandle = (ClientCCHandle_t)0; m_DeathLookupHandle = (ClientCCHandle_t)0; m_bLookupActive = false; }
struct ConVarFlags { const char *name; int flags; };
ConVarFlags s_flaggedConVars[] = { { "r_screenfademinsize", FCVAR_CHEAT }, { "r_screenfademaxsize", FCVAR_CHEAT }, };
void CDODViewRender::Init() { for ( int i=0; i<ARRAYSIZE( s_flaggedConVars ); ++i ) { ConVar *flaggedConVar = cvar->FindVar( s_flaggedConVars[i].name ); if ( flaggedConVar ) { flaggedConVar->AddFlags( s_flaggedConVars[i].flags ); } }
CViewRender::Init();
InitColorCorrection(); }
void CDODViewRender::Shutdown() { CViewRender::Shutdown();
ShutdownColorCorrection(); }
void CDODViewRender::PerformStunEffect( const CViewSetup &view ) { C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( pPlayer == NULL ) return;
if ( pPlayer->m_flStunEffectTime < gpGlobals->curtime ) return;
IMaterial *pMaterial = materials->FindMaterial( "effects/stun", TEXTURE_GROUP_CLIENT_EFFECTS, true );
if ( !pMaterial ) return;
byte overlaycolor[4] = { 255, 255, 255, 255 };
CMatRenderContextPtr pRenderContext( materials ); if ( pPlayer->m_flStunAlpha < pPlayer->m_flStunMaxAlpha ) { // copy current screen content into texture buffer
UpdateScreenEffectTexture( 0, view.x, view.y, view.width, view.height );
pPlayer->m_flStunAlpha += 45;
pPlayer->m_flStunAlpha = MIN( pPlayer->m_flStunAlpha, pPlayer->m_flStunMaxAlpha );
overlaycolor[3] = pPlayer->m_flStunAlpha;
m_pStunTexture = GetFullFrameFrameBufferTexture( 1 );
bool foundVar;
IMaterialVar* m_BaseTextureVar = pMaterial->FindVar( "$basetexture", &foundVar, false );
Rect_t srcRect; srcRect.x = view.x; srcRect.y = view.y; srcRect.width = view.width; srcRect.height = view.height; m_BaseTextureVar->SetTextureValue( m_pStunTexture ); pRenderContext->CopyRenderTargetToTextureEx( m_pStunTexture, 0, &srcRect, NULL ); pRenderContext->SetFrameBufferCopyTexture( m_pStunTexture );
render->ViewDrawFade( overlaycolor, pMaterial );
// just do one pass for dxlevel < 80.
if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80) { pRenderContext->DrawScreenSpaceQuad( pMaterial ); render->ViewDrawFade( overlaycolor, pMaterial ); pRenderContext->DrawScreenSpaceQuad( pMaterial ); } } else if ( m_pStunTexture ) { float flAlpha = pPlayer->m_flStunMaxAlpha * (pPlayer->m_flStunEffectTime - gpGlobals->curtime) / pPlayer->m_flStunDuration;
flAlpha = clamp( flAlpha, 0, pPlayer->m_flStunMaxAlpha );
overlaycolor[3] = flAlpha;
render->ViewDrawFade( overlaycolor, pMaterial );
// just do one pass for dxlevel < 80.
if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80) { pRenderContext->DrawScreenSpaceQuad( pMaterial ); render->ViewDrawFade( overlaycolor, pMaterial ); pRenderContext->DrawScreenSpaceQuad( pMaterial ); } } }
//-----------------------------------------------------------------------------
// Purpose: Initialise the color correction maps for spectator and death cameras
// Input : none
//-----------------------------------------------------------------------------
void CDODViewRender::InitColorCorrection( ) { m_SpectatorLookupHandle = g_pColorCorrectionMgr->AddColorCorrection( "spectator", cl_spectatorlookup.GetString() ); m_DeathLookupHandle = g_pColorCorrectionMgr->AddColorCorrection( "death", cl_deathlookup.GetString() ); }
//-----------------------------------------------------------------------------
// Purpose: Cleanup the color correction maps
// Input : none
//-----------------------------------------------------------------------------
void CDODViewRender::ShutdownColorCorrection( ) { g_pColorCorrectionMgr->RemoveColorCorrection( m_SpectatorLookupHandle ); g_pColorCorrectionMgr->RemoveColorCorrection( m_DeathLookupHandle ); }
//-----------------------------------------------------------------------------
// Purpose: Do the per-frame setup required for the spectator cam color correction
// Input : none
//-----------------------------------------------------------------------------
void CDODViewRender::SetupColorCorrection( ) { C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); if( !pPlayer ) return;
bool bResetColorCorrection = true;
int nObsMode = pPlayer->GetObserverMode();
if ( pPlayer->GetTeamNumber() == TEAM_SPECTATOR ) { if ( cl_enablespectatoreffects.GetBool() ) { bResetColorCorrection = false;
// Enable spectator color lookup for all other modes except OBS_MODE_NONE
g_pColorCorrectionMgr->SetColorCorrectionWeight( m_SpectatorLookupHandle, 1.0f ); g_pColorCorrectionMgr->SetColorCorrectionWeight( m_DeathLookupHandle, 0.0f ); g_pColorCorrectionMgr->SetResetable( m_SpectatorLookupHandle, false ); g_pColorCorrectionMgr->SetResetable( m_DeathLookupHandle, true );
if ( cl_enabledeathfilmgrain.GetBool() ) { g_pScreenSpaceEffects->EnableScreenSpaceEffect( "filmgrain" );
KeyValues *kv = new KeyValues( "params" ); kv->SetFloat( "effect_alpha", 1.0f ); g_pScreenSpaceEffects->SetScreenSpaceEffectParams( "filmgrain", kv );
m_bLookupActive = true; } } } else if ( cl_enabledeatheffects.GetBool() ) { float flEffectAlpha = 0.0f;
if ( cl_deatheffect_force_on.GetBool() ) { flEffectAlpha = 1.0f; } else if ( nObsMode != OBS_MODE_NONE ) { flEffectAlpha = MIN( 1.0f, ( gpGlobals->curtime - pPlayer->GetDeathTime() ) / ( 2.0f ) ); } else { DODRoundState roundstate = DODGameRules()->State_Get();
if ( roundstate < STATE_RND_RUNNING ) { flEffectAlpha = 1.0f; } else if ( roundstate == STATE_RND_RUNNING ) { // fade out of effect at last event: spawn or unfreeze at round start
float flFadeOutStartTime = MAX( DODGameRules()->m_flLastRoundStateChangeTime, pPlayer->m_flLastRespawnTime );
// fade in from round start time
flEffectAlpha = 1.0 - ( gpGlobals->curtime - flFadeOutStartTime ) / ( 2.0f ); flEffectAlpha = MAX( 0.0f, flEffectAlpha ); } }
if ( flEffectAlpha > 0.0f ) { bResetColorCorrection = false;
// Enable death camera color lookup
// allow us to reset the weight
g_pColorCorrectionMgr->SetResetable( m_DeathLookupHandle, true ); g_pColorCorrectionMgr->SetResetable( m_SpectatorLookupHandle, true );
// reset weight to 0
g_pColorCorrectionMgr->ResetColorCorrectionWeights();
g_pColorCorrectionMgr->SetColorCorrectionWeight( m_SpectatorLookupHandle, 0.0f ); g_pColorCorrectionMgr->SetColorCorrectionWeight( m_DeathLookupHandle, flEffectAlpha );
if ( cl_enabledeathfilmgrain.GetBool() ) { g_pScreenSpaceEffects->EnableScreenSpaceEffect( "filmgrain" );
KeyValues *kv = new KeyValues( "params" ); //kv->SetInt( "split_screen", 1 );
kv->SetFloat( "effect_alpha", flEffectAlpha );
g_pScreenSpaceEffects->SetScreenSpaceEffectParams( "filmgrain", kv ); }
m_bLookupActive = true; } }
if ( bResetColorCorrection ) { // Disable color lookups
g_pColorCorrectionMgr->SetColorCorrectionWeight( m_SpectatorLookupHandle, 0.0f ); g_pColorCorrectionMgr->SetColorCorrectionWeight( m_DeathLookupHandle, 0.0f ); g_pColorCorrectionMgr->SetResetable( m_SpectatorLookupHandle, true ); g_pColorCorrectionMgr->SetResetable( m_DeathLookupHandle, true );
if( m_bLookupActive ) g_pScreenSpaceEffects->DisableScreenSpaceEffect( "filmgrain" );
m_bLookupActive = false; } }
void CDODViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatToDraw ) { // Setup the necessary parameters for color correction
SetupColorCorrection( );
CViewRender::RenderView( view, nClearFlags, whatToDraw );
// Draw screen effects here
PerformStunEffect( view ); }
//-----------------------------------------------------------------------------
// Purpose: Renders voice feedback and other sprites attached to players
// Input : none
//-----------------------------------------------------------------------------
void CDODViewRender::RenderPlayerSprites() { CViewRender::RenderPlayerSprites();
// Draw head icons here
HeadIconManager()->DrawHeadIcons(); }
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