Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TRADING_START_DIALOG_H
#define TRADING_START_DIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
#include "vgui_controls/ScrollableEditablePanel.h"
#include "econ_controls.h"
#include "vgui_avatarimage.h"
// Trading Dialog states
enum { TDS_SELECTING_PLAYER, TDS_SELECTING_FROM_FRIENDS, TDS_SELECTING_FROM_SERVER, TDS_SELECTING_FROM_PROFILE,
TDS_NUM_STATES, };
// Button that displays the name & avatar image of a potential trade target
class CTradeTargetPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CTradeTargetPanel, vgui::EditablePanel ); public: CTradeTargetPanel( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ) { m_pAvatar = new CAvatarImagePanel( this, "avatar" ); m_pButton = new CExButton( this, "button", "", parent ); } ~CTradeTargetPanel( void ) { m_pAvatar->MarkForDeletion(); m_pButton->MarkForDeletion(); }
void SetInfo( const CSteamID &steamID, const char *pszName );
CAvatarImagePanel *GetAvatar( void ) { return m_pAvatar; } CExButton *GetButton( void ) { return m_pButton; }
private: // Embedded panels
CAvatarImagePanel *m_pAvatar; CExButton *m_pButton; };
//-----------------------------------------------------------------------------
// A dialog that allows users to select who they want to trade with.
//-----------------------------------------------------------------------------
class CTradingStartDialog : public vgui::EditablePanel, public CGameEventListener { DECLARE_CLASS_SIMPLE( CTradingStartDialog, vgui::EditablePanel ); public: CTradingStartDialog( vgui::Panel *parent ); ~CTradingStartDialog( void );
virtual void ApplySettings( KeyValues *inResourceData ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void PerformLayout( void ); virtual void OnCommand( const char *command ); virtual void FireGameEvent( IGameEvent *event );
void Close( void ); void Reset( void ); void UpdateState( void ); void SetupSelectFriends( void ); void SetupSelectServer( void ); void SetupSelectProfile( void ); void UpdatePlayerList( void );
void SendGiftTo( CSteamID steamID ); void StartTradeWith( CSteamID steamID ); bool ExtractSteamIDFromURL( char *inputURL ); void OnLookupAccountResponse( uint64 iAccountID ); bool IsInGiftMode( ) const { return m_bGiftMode; } void SetGift( CEconItemView* pGiftItem );
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data );
private: struct trade_partner_info_t { CSteamID m_steamID; CUtlString m_name; }; vgui::EditablePanel *m_pStatePanels[TDS_NUM_STATES]; int m_iCurrentState; CExButton *m_pSelectFromServerButton; CExButton *m_pCancelButton;
vgui::EditablePanel *m_pPlayerList; vgui::ScrollableEditablePanel *m_pPlayerListScroller; CUtlVector<trade_partner_info_t> m_PlayerInfoList; CUtlVector<CTradeTargetPanel*> m_pPlayerPanels; KeyValues *m_pButtonKV; bool m_bReapplyButtonKVs; vgui::Label *m_pURLFailLabel; vgui::Label *m_pURLSearchingLabel; CEconItemView m_giftItem; bool m_bGiftMode; };
CTradingStartDialog *OpenTradingStartDialog( vgui::Panel *pParent, CEconItemView* pOptGiftItem = NULL );
#endif // TRADING_START_DIALOG_H
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