Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TEAMMENU_H
#define TEAMMENU_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui_controls/Button.h>
#include <game/client/iviewport.h>
#include <vgui/KeyCode.h>
#include <utlvector.h>
namespace vgui { class RichText; class HTML; } class TeamFortressViewport;
//-----------------------------------------------------------------------------
// Purpose: Displays the team menu
//-----------------------------------------------------------------------------
class CTeamMenu : public vgui::Frame, public IViewPortPanel { private: DECLARE_CLASS_SIMPLE( CTeamMenu, vgui::Frame );
public: CTeamMenu(IViewPort *pViewPort); virtual ~CTeamMenu();
virtual const char *GetName( void ) { return PANEL_TEAM; } virtual void SetData(KeyValues *data) {}; virtual void Reset() {}; virtual void Update(); virtual bool NeedsUpdate( void ) { return false; } virtual bool HasInputElements( void ) { return true; } virtual void ShowPanel( bool bShow );
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } virtual bool IsVisible() { return BaseClass::IsVisible(); } virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
public: void AutoAssign(); protected:
// int GetNumTeams() { return m_iNumTeams; }
// VGUI2 overrides
virtual void ApplySchemeSettings(vgui::IScheme *pScheme); virtual void OnKeyCodePressed(vgui::KeyCode code);
// helper functions
virtual void SetLabelText(const char *textEntryName, const char *text); virtual void LoadMapPage( const char *mapName ); // virtual void MakeTeamButtons( void );
// command callbacks
// MESSAGE_FUNC_INT( OnTeamButton, "TeamButton", team );
IViewPort *m_pViewPort; vgui::RichText *m_pMapInfo; vgui::HTML *m_pMapInfoHTML; // int m_iNumTeams;
ButtonCode_t m_iJumpKey; ButtonCode_t m_iScoreBoardKey;
char m_szMapName[ MAX_PATH ]; };
#endif // TEAMMENU_H
|