Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "dlight.h"
#include "tempent.h"
#include "iefx.h"
#include "c_te_legacytempents.h"
#include "basegrenade_shared.h"
class C_RpgRocket : public C_BaseGrenade { public: DECLARE_CLASS( C_RpgRocket, C_BaseGrenade ); DECLARE_CLIENTCLASS();
public: C_RpgRocket( void ) { } C_RpgRocket( const C_RpgRocket & );
public: void CreateLightEffects( void ); };
IMPLEMENT_CLIENTCLASS_DT( C_RpgRocket, DT_RpgRocket, CRpgRocket ) END_RECV_TABLE()
void C_RpgRocket::CreateLightEffects( void ) { dlight_t *dl; if ( IsEffectActive(EF_DIMLIGHT) ) { dl = effects->CL_AllocDlight ( index ); dl->origin = GetAbsOrigin(); dl->color.r = dl->color.g = dl->color.b = 100; dl->radius = 200; dl->die = gpGlobals->curtime + 0.001;
tempents->RocketFlare( GetAbsOrigin() ); } }
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