Team Fortress 2 Source Code as on 22/4/2020

34 lines
732 B

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #ifndef HL1_CLIENTMODE_H
  7. #define HL1_CLIENTMODE_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "clientmode_shared.h"
  12. class ClientModeHL1Normal : public ClientModeShared
  13. {
  14. DECLARE_CLASS( ClientModeHL1Normal, ClientModeShared );
  15. public:
  16. ClientModeHL1Normal();
  17. virtual ~ClientModeHL1Normal();
  18. virtual void InitViewport();
  19. virtual float GetViewModelFOV( void );
  20. virtual int GetDeathMessageStartHeight( void );
  21. };
  22. extern IClientMode *GetClientModeNormal();
  23. extern ClientModeHL1Normal* GetClientModeHL1Normal();
  24. #endif // HL1_CLIENTMODE_H