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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HL1_CLIENTMODE_H
#define HL1_CLIENTMODE_H
#ifdef _WIN32
#pragma once
#endif
#include "clientmode_shared.h"
class ClientModeHL1Normal : public ClientModeShared { DECLARE_CLASS( ClientModeHL1Normal, ClientModeShared );
public: ClientModeHL1Normal(); virtual ~ClientModeHL1Normal();
virtual void InitViewport();
virtual float GetViewModelFOV( void );
virtual int GetDeathMessageStartHeight( void ); };
extern IClientMode *GetClientModeNormal(); extern ClientModeHL1Normal* GetClientModeHL1Normal();
#endif // HL1_CLIENTMODE_H
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