Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef PORTAL_CLIENTMODE_H
#define PORTAL_CLIENTMODE_H
#ifdef _WIN32
#pragma once
#endif
#include "clientmode_shared.h"
#include <vgui_controls/EditablePanel.h>
#include <vgui/Cursor.h>
class CHudViewport;
namespace vgui { typedef unsigned long HScheme; }
class ClientModePortalNormal : public ClientModeShared { DECLARE_CLASS( ClientModePortalNormal, ClientModeShared );
private:
// IClientMode overrides.
public:
ClientModePortalNormal(); virtual ~ClientModePortalNormal();
virtual void Init(); virtual void InitViewport();
private: // void UpdateSpectatorMode( void );
};
extern IClientMode *GetClientModeNormal(); extern ClientModePortalNormal* GetClientModePortalNormal();
#endif // PORTAL_CLIENTMODE_H
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