Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

51 lines
919 B

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #ifndef PORTAL_CLIENTMODE_H
  7. #define PORTAL_CLIENTMODE_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "clientmode_shared.h"
  12. #include <vgui_controls/EditablePanel.h>
  13. #include <vgui/Cursor.h>
  14. class CHudViewport;
  15. namespace vgui
  16. {
  17. typedef unsigned long HScheme;
  18. }
  19. class ClientModePortalNormal : public ClientModeShared
  20. {
  21. DECLARE_CLASS( ClientModePortalNormal, ClientModeShared );
  22. private:
  23. // IClientMode overrides.
  24. public:
  25. ClientModePortalNormal();
  26. virtual ~ClientModePortalNormal();
  27. virtual void Init();
  28. virtual void InitViewport();
  29. private:
  30. // void UpdateSpectatorMode( void );
  31. };
  32. extern IClientMode *GetClientModeNormal();
  33. extern ClientModePortalNormal* GetClientModePortalNormal();
  34. #endif // PORTAL_CLIENTMODE_H