Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "materialsystem/imaterialproxy.h"
#include "materialsystem/imaterialvar.h"
#include "materialsystem/imaterial.h"
#include "portalrenderable_flatbasic.h"
#include "c_prop_portal.h"
#include "toolframework_client.h"
#include <KeyValues.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CPortalStaticProxy : public IMaterialProxy { protected: IMaterialVar *m_StaticOutput; public: virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); virtual void OnBind( void *pBind ); virtual void Release( void ) { delete this; }
virtual IMaterial * GetMaterial() { return ( m_StaticOutput ) ? m_StaticOutput->GetOwningMaterial() : NULL; }
float ComputeStaticAmount( CPortalRenderable_FlatBasic *pPortal ); };
bool CPortalStaticProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) { char const* pszResultVar = pKeyValues->GetString( "resultVar" ); if( !pszResultVar ) return false;
bool foundVar; m_StaticOutput = pMaterial->FindVar( pszResultVar, &foundVar, false ); if( !foundVar ) return false;
return true; }
float CPortalStaticProxy::ComputeStaticAmount( CPortalRenderable_FlatBasic *pFlatBasic ) { float flStaticAmount = pFlatBasic->m_fStaticAmount;
if ( !pFlatBasic->GetLinkedPortal() ) { flStaticAmount = 1.0f; } if ( pFlatBasic->WillUseDepthDoublerThisDraw() ) { flStaticAmount = 0.0f; } else if ( g_pPortalRender->GetRemainingPortalViewDepth() == 0 ) //end of the line, no more views
{ flStaticAmount = 1.0f; } else if ( (g_pPortalRender->GetRemainingPortalViewDepth() == 1) && (pFlatBasic->m_fSecondaryStaticAmount > flStaticAmount) ) //fading in from no views to another view (player just walked through it)
{ flStaticAmount = pFlatBasic->m_fSecondaryStaticAmount; } return flStaticAmount; }
void CPortalStaticProxy::OnBind( void *pBind ) { if ( pBind == NULL ) return; float flStaticAmount; IClientRenderable *pRenderable = (IClientRenderable*)pBind; CPortalRenderable *pRecordedPortal = g_pPortalRender->FindRecordedPortal( pRenderable );
if ( pRecordedPortal ) { CPortalRenderable_FlatBasic *pRecordedFlatBasic = dynamic_cast<CPortalRenderable_FlatBasic *>(pRecordedPortal); if ( !pRecordedFlatBasic ) return;
flStaticAmount = ComputeStaticAmount( pRecordedFlatBasic ); } else { CPortalRenderable_FlatBasic *pFlatBasic = dynamic_cast<CPortalRenderable_FlatBasic*>( pRenderable ); if ( !pFlatBasic ) return;
flStaticAmount = ComputeStaticAmount( pFlatBasic ); }
m_StaticOutput->SetFloatValue( flStaticAmount );
if ( ToolsEnabled() ) { ToolFramework_RecordMaterialParams( GetMaterial() ); } }
EXPOSE_INTERFACE( CPortalStaticProxy, IMaterialProxy, "PortalStaticModel" IMATERIAL_PROXY_INTERFACE_VERSION );
class CPortalStaticPortalProxy : public CPortalStaticProxy { public: virtual void OnBind( void *pBind ); };
void CPortalStaticPortalProxy::OnBind( void *pBind ) { if ( pBind == NULL ) return;
IClientRenderable *pRenderable = (IClientRenderable*)( pBind ); C_Prop_Portal *pPortal = (C_Prop_Portal *)pRenderable;
float flStaticAmount = ComputeStaticAmount( pPortal ); m_StaticOutput->SetFloatValue( flStaticAmount ); }
EXPOSE_INTERFACE( CPortalStaticPortalProxy, IMaterialProxy, "PortalStatic" IMATERIAL_PROXY_INTERFACE_VERSION );
class CPortalOpenAmountProxy : public CPortalStaticProxy { public: virtual void OnBind( void *pBind ); };
void CPortalOpenAmountProxy::OnBind( void *pBind ) { if ( pBind == NULL ) return;
IClientRenderable *pRenderable = (IClientRenderable*)( pBind ); C_Prop_Portal *pPortal = (C_Prop_Portal *)pRenderable;
m_StaticOutput->SetFloatValue( pPortal->m_fOpenAmount ); }
EXPOSE_INTERFACE( CPortalOpenAmountProxy, IMaterialProxy, "PortalOpenAmount" IMATERIAL_PROXY_INTERFACE_VERSION );
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