Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Game-specific impact effect hooks
//
//=============================================================================//
#include "cbase.h"
#include "c_te_effect_dispatch.h"
#include "tempent.h"
#include "c_te_legacytempents.h"
#include "tf_shareddefs.h"
//-----------------------------------------------------------------------------
// Purpose: TF Eject Brass
//-----------------------------------------------------------------------------
void TF_ThrowCigaretteCallback( const CEffectData &data ) { C_BaseEntity *pEntity = ClientEntityList().GetEnt( data.entindex() );
if ( !pEntity ) return;
int iTeam = pEntity->GetTeamNumber();
Vector vForward, vRight, vUp; AngleVectors( data.m_vAngles, &vForward, &vRight, &vUp );
QAngle vecShellAngles; VectorAngles( -vUp, vecShellAngles );
Vector vecVelocity = 180 * vForward + random->RandomFloat( -20, 20 ) * vRight + random->RandomFloat( 0, 20 ) * vUp;
vecVelocity.z += 100;
float flLifeTime = 10.0f;
const char *pszCigaretteModel = "models/weapons/shells/shell_cigarrette.mdl"; // sic
model_t *pModel = (model_t *)engine->LoadModel( pszCigaretteModel ); if ( !pModel ) return;
int flags = FTENT_FADEOUT | FTENT_GRAVITY | FTENT_COLLIDEALL | FTENT_ROTATE;
Assert( pModel );
C_LocalTempEntity *pTemp = tempents->SpawnTempModel( pModel, data.m_vOrigin, vecShellAngles, vecVelocity, flLifeTime, FTENT_NEVERDIE ); if ( pTemp == NULL ) return;
pTemp->m_nSkin = ( iTeam == TF_TEAM_RED ) ? 0 : 1;
pTemp->m_vecTempEntAngVelocity[0] = random->RandomFloat(-512,511); pTemp->m_vecTempEntAngVelocity[1] = random->RandomFloat(-255,255); pTemp->m_vecTempEntAngVelocity[2] = random->RandomFloat(-255,255);
pTemp->SetGravity( 0.4 );
pTemp->m_flSpriteScale = 10;
pTemp->flags = flags;
// don't collide with owner
pTemp->clientIndex = data.entindex(); if ( pTemp->clientIndex < 0 ) { pTemp->clientIndex = 0; }
// ::ShouldCollide decides what this collides with
pTemp->flags |= FTENT_COLLISIONGROUP; pTemp->SetCollisionGroup( COLLISION_GROUP_DEBRIS ); }
DECLARE_CLIENT_EFFECT( "TF_ThrowCigarette", TF_ThrowCigaretteCallback );
|