Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_HUD_BASE_BUILD_MENU
#define TF_HUD_BASE_BUILD_MENU
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include "hudelement.h"
#include "c_tf_player.h"
#include "tf_weaponbase.h"
using namespace vgui;
class CHudBaseBuildMenu : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudBaseBuildMenu, EditablePanel );
public:
CHudBaseBuildMenu( const char *pElementName, const char *pMenuName ) : CHudElement( pElementName ) , BaseClass( NULL, pMenuName ) { m_bBuilderEquipped = false; }
virtual bool ShouldDraw( void ) OVERRIDE { CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pPlayer ) return false;
CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
if ( !pWpn ) return false;
// Don't show the menu for first person spectator
if ( pPlayer != pWpn->GetOwner() ) return false;
if ( !CHudElement::ShouldDraw() ) return false;
return m_bBuilderEquipped; }
void SetBuilderEquipped( bool bEquipped ) { m_bBuilderEquipped = bEquipped; }
private:
bool m_bBuilderEquipped; };
#endif // TF_HUD_BASE_BUILD_MENU
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