Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_HUD_MENU_EUREKA_TELEPORT_H
#define TF_HUD_MENU_EUREKA_TELEPORT_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/Label.h>
#include "IconPanel.h"
#include "tf_controls.h"
#include "hudelement.h"
#include "tf_hud_menu_engy_build.h"
using namespace vgui;
class CHudEurekaEffectTeleportMenu : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudEurekaEffectTeleportMenu, EditablePanel );
public: CHudEurekaEffectTeleportMenu( const char *pElementName );
virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE; virtual bool ShouldDraw( void ) OVERRIDE; virtual void SetVisible( bool bState ) OVERRIDE; virtual void OnTick( void ) OVERRIDE; int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); virtual int GetRenderGroupPriority() OVERRIDE { return 51; } void WantsToTeleport( void );
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; }
private: void SetSelectedItem( eEurekaTeleportTargets eSelectedTeleportTarget ); void SendTeleportMessage( eEurekaTeleportTargets eTeleportTarget ); bool CanTeleport() const; void UpdateHintLabels( void ); // show/hide the bright and dim build, destroy hint labels
bool m_bWantsToTeleport; eEurekaTeleportTargets m_eSelectedTeleportTarget; buildmenulayouts_t m_eCurrentBuildMenuLayout;
EditablePanel *m_pAvilableTargets[EUREKA_NUM_TARGETS]; EditablePanel *m_pUnavailableTargets[EUREKA_NUM_TARGETS]; CIconPanel *m_pActiveSelection; };
#endif // TF_HUD_MENU_EUREKA_TELEPORT_H
|