Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/EditablePanel.h>
#include "tf_imagepanel.h"
#include "tf_gamerules.h"
#include "c_tf_team.h"
#include "tf_controls.h"
#include "hud_basechat.h"
#include "c_team_objectiveresource.h"
#include "tf_hud_training.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudTrainingInfoMsg : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudTrainingInfoMsg, EditablePanel );
public: CHudTrainingInfoMsg( const char *pElementName );
virtual void Init( void ); virtual void Reset( void ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void );
void MsgFunc_TrainingInfoMsg( bf_read &msg ); void LocalizeAndDisplay( const char *szRawString );
private: Label *m_pGoalLabel; //Color m_cRegularColor;
};
DECLARE_HUDELEMENT( CHudTrainingInfoMsg ); DECLARE_HUD_MESSAGE( CHudTrainingInfoMsg, TrainingInfoMsg );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudTrainingInfoMsg::CHudTrainingInfoMsg( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudTrainingInfoMsg" ) { Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent );
SetHiddenBits( HIDEHUD_MISCSTATUS );
RegisterForRenderGroup( "commentary" ); SetVisible( false ); } //-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTrainingInfoMsg::Reset() { SetVisible( false ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTrainingInfoMsg::Init() { HOOK_HUD_MESSAGE( CHudTrainingInfoMsg, TrainingInfoMsg ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudTrainingInfoMsg::ApplySchemeSettings( IScheme *pScheme ) { // load control settings...
LoadControlSettings( "resource/UI/HudTrainingInfoMsg.res" );
BaseClass::ApplySchemeSettings( pScheme );
m_pGoalLabel = dynamic_cast<Label *>( FindChildByName("GoalLabel") ); //m_cRegularColor = pScheme->GetColor( "TanLight", Color( 0, 0, 0 ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudTrainingInfoMsg::ShouldDraw( void ) { return IsVisible(); }
//-----------------------------------------------------------------------------
// Purpose: Activates the hint display
//-----------------------------------------------------------------------------
void CHudTrainingInfoMsg::MsgFunc_TrainingInfoMsg( bf_read &msg ) { // Read the string(s)
char szString[255]; msg.ReadString( szString, sizeof(szString) );
if ( !szString[0] ) { SetVisible( false ); return; }
//Localize and display the string.
wchar_t outputText[MAX_TRAINING_MSG_LENGTH]; CTFHudTraining::FormatTrainingText(szString , outputText);
SetVisible( true ); m_pGoalLabel->SetText( outputText );
//g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HintMessageShow" );
//g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "HintMessageHide" );
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer ) { pLocalPlayer->EmitSound( "Hud.Hint" ); }
}
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