Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //
  6. // $Workfile: $
  7. // $Date: $
  8. // $NoKeywords: $
  9. //===========================================================================//
  10. #ifndef TF_RENDERTARGETS_H
  11. #define TF_RENDERTARGETS_H
  12. #ifdef _WIN32
  13. #pragma once
  14. #endif
  15. #include "baseclientrendertargets.h" // Base class, with interfaces called by engine and inherited members to init common render targets
  16. #include "item_model_panel.h"
  17. // externs
  18. class IMaterialSystem;
  19. class IMaterialSystemHardwareConfig;
  20. class CTFRenderTargets : public CBaseClientRenderTargets
  21. {
  22. // no networked vars
  23. DECLARE_CLASS_GAMEROOT( CTFRenderTargets, CBaseClientRenderTargets );
  24. public:
  25. virtual void InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig );
  26. virtual void ShutdownClientRenderTargets();
  27. private:
  28. ITexture *CreateItemModelPanelTexture( const char *pszName, IMaterialSystem* pMaterialSystem, int iSize );
  29. private:
  30. // Used for rendering item model panels.
  31. CUtlVector< CTextureReference > m_tfRenderTargets;
  32. };
  33. extern CTFRenderTargets* g_pTFRenderTargets;
  34. #endif // TF_RENDERTARGETS_H