Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TF_LOBBY_CONTAINER_FRAME_H
#define TF_LOBBY_CONTAINER_FRAME_H
#include "cbase.h"
#include "vgui_controls/PropertyDialog.h"
#include "GameEventListener.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
bool BIsPartyLeader(); bool BIsPartyInUIState(); CSteamID SteamIDFromDecimalString( const char *pszUint64InDecimal );
class CBaseLobbyPanel;
// This is a big fat kludge so I can use the PropertyPage
class CBaseLobbyContainerFrame : public vgui::PropertyDialog, public CGameEventListener { DECLARE_CLASS_SIMPLE( CBaseLobbyContainerFrame, PropertyDialog ); public: CBaseLobbyContainerFrame( const char *pszPanelName ); virtual ~CBaseLobbyContainerFrame();
//
// PropertyDialog overrides
//
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE; virtual void PerformLayout( void ) OVERRIDE; virtual void OnKeyCodeTyped(vgui::KeyCode code) OVERRIDE; virtual void OnKeyCodePressed(vgui::KeyCode code) OVERRIDE; virtual void OnCommand( const char *command ) OVERRIDE;
//
// CGameEventListener overrides
//
virtual void FireGameEvent( IGameEvent *event ) OVERRIDE;
void StartSearch( void ); virtual void ShowPanel(bool bShow); void SetNextButtonEnabled( bool bValue );
virtual void OnThink() OVERRIDE;
static void LeaveLobbyPanel( bool bConfirmed, void *pContext ) { CBaseLobbyContainerFrame* pCaller = (CBaseLobbyContainerFrame*)pContext; if ( bConfirmed && pCaller ) { pCaller->OnCommand( "back" ); } }
MESSAGE_FUNC( OpenPingOptions, "Context_Ping" );
protected: bool ShouldShowPartyButton() const; virtual void WriteControls(); virtual void HandleBackPressed(); void OpenOptionsContextMenu();
CBaseLobbyPanel *m_pContents; vgui::Button *m_pNextButton; vgui::Button *m_pBackButton;
private: virtual const char* GetResFile() const = 0; virtual TF_MatchmakingMode GetHandledMode() const = 0; virtual bool VerifyPartyAuthorization() const = 0;
vgui::Button *m_pStartPartyButton; vgui::Menu *m_pContextMenu;
bool m_bNextButtonEnabled;
vgui::DHANDLE< vgui::Panel > m_hPingPanel; };
#endif //TF_LOBBY_CONTAINER_FRAME_H
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