Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "tf_matchmaking_dashboard.h"
#include "tf_gc_client.h"
#include "tf_gamerules.h"
using namespace vgui; using namespace GCSDK;
#ifdef STAGING_ONLY
extern ConVar tf_mm_popup_state_override; #endif
class CNewMatchFoundDashboardState : public CTFMatchmakingPopup { public: CNewMatchFoundDashboardState( const char* pszName, const char* pszResFile ) : CTFMatchmakingPopup( pszName, pszResFile ) , m_flAutoJoinTime( 0.f ) {}
virtual void OnEnter() OVERRIDE { CTFMatchmakingPopup::OnEnter();
// We want to coincide the auto-join time with a short pause after the match-summary sequence if we're in
// a match.
if ( GTFGCClientSystem()->BConnectedToMatchServer( false ) ) { Assert( TFGameRules()->State_Get() == GR_STATE_GAME_OVER || TFGameRules()->State_Get() == GR_STATE_TEAM_WIN );
const double flNow = gpGlobals->curtime;
// There's a point that's the earliest we want to autojoin and also a point that's the latest we want to autojoin.
const double flDesiredAutoJoinTime = flNow + 10.; const double flLatestJoinTime = TFGameRules()->State_Get() == GR_STATE_GAME_OVER ? TFGameRules()->GetStateTransitionTime() - 1. : TFGameRules()->GetStateTransitionTime() + TFGameRules()->GetPostMatchPeriod(); const double flEarliestJoinTime = TFGameRules()->State_Get() == GR_STATE_GAME_OVER ? 0. : TFGameRules()->GetStateTransitionTime() + 10.;
// We also want the minimum time of the autojoin to be 10 seconds long. If the earliest join time is greater than
// the now + 10, go with that. If now + 10 is beyond the latest join time, go with the latest join time.
m_flAutoJoinTime = Max( flEarliestJoinTime, flDesiredAutoJoinTime ); m_flAutoJoinTime = Min( m_flAutoJoinTime, flLatestJoinTime ); } }
virtual void OnUpdate() OVERRIDE { CTFMatchmakingPopup::OnUpdate();
// Autojoin time
wchar_t *pwszAutoJoinTime = NULL;
// Update the countdown label
double flTimeUntilAutoJoin = Max( 0., m_flAutoJoinTime - gpGlobals->curtime ); pwszAutoJoinTime = LocalizeNumberWithToken( "TF_Matchmaking_RollingQueue_AutojoinWarning", ceil( flTimeUntilAutoJoin ) ); SetDialogVariable( "auto_join", pwszAutoJoinTime );
if ( m_flAutoJoinTime != 0.f && gpGlobals->curtime > m_flAutoJoinTime ) { GTFGCClientSystem()->JoinMMMatch(); } }
virtual void OnExit() OVERRIDE { CTFMatchmakingPopup::OnExit();
// No more auto join timer
m_flAutoJoinTime = 0.f; }
virtual bool ShouldBeActve() const OVERRIDE { #ifdef STAGING_ONLY
if ( FStrEq( const_cast<CNewMatchFoundDashboardState*>(this)->GetName(), tf_mm_popup_state_override.GetString() ) ) return true; #endif
if ( BInEndOfMatch() && !GTFGCClientSystem()->BConnectedToMatchServer( true ) && GTFGCClientSystem()->BHaveLiveMatch() ) { return true; }
return false; }
private: double m_flAutoJoinTime; };
REG_MM_POPUP_FACTORY( CNewMatchFoundDashboardState, "NewMatchFound", "resource/UI/MatchMakingDashboardPopup_NewMatch.res" )
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