Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TF_PVP_RANK_PANEL_H
#define TF_PVP_RANK_PANEL_H
#include "cbase.h"
#include "vgui_controls/EditablePanel.h"
#include "tf_match_description.h"
#include "GameEventListener.h"
#include "local_steam_shared_object_listener.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
class CBaseModelPanel; namespace vgui { class ContinuousProgressBar; };
namespace GCSDK { class CSharedObject; };
using namespace GCSDK;
class CPvPRankPanel : public vgui::EditablePanel, public CLocalSteamSharedObjectListener, public CGameEventListener { public: DECLARE_CLASS_SIMPLE( CPvPRankPanel, vgui::EditablePanel );
CPvPRankPanel( Panel *parent, const char *panelName );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE; virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE; virtual void PerformLayout() OVERRIDE; virtual void OnThink() OVERRIDE; virtual void OnCommand( const char *command ) OVERRIDE; virtual void FireGameEvent( IGameEvent *pEvent ) OVERRIDE; virtual void SetVisible( bool bVisible ) OVERRIDE;
void SetMatchGroup( EMatchGroup eMatchGroup ); void SetMatchStats( void );
virtual void SOCreated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) OVERRIDE; virtual void SOUpdated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) OVERRIDE;
MESSAGE_FUNC_PARAMS( OnAnimEvent, "AnimEvent", pParams );
protected:
virtual void PlayLevelUpEffects( const LevelInfo_t& level ) const; virtual void PlayLevelDownEffects( const LevelInfo_t& level ) const;
private:
struct XPState_t : public CGameEventListener, public CLocalSteamSharedObjectListener { XPState_t( EMatchGroup eMatchGroup );
virtual void FireGameEvent( IGameEvent *pEvent ) OVERRIDE; // Get the current XP value
uint32 GetCurrentXP() const; // Get the previous XP value before any changes occurred
uint32 GetStartXP() const { return m_nStartXP; } // Get the target XP that the delta lerp is headed to
uint32 GetTargetXP() const { return m_nTargetXP; } uint32 GetActualXP() const { return m_nActualXP; } // Start the timer that causes GetCurrentXP to lerp from m_nStartXP to m_nTargetXP
bool BeginXPDeltaLerp();
virtual void SOCreated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) OVERRIDE; virtual void SOUpdated( const CSteamID & steamIDOwner, const CSharedObject *pObject, ESOCacheEvent eEvent ) OVERRIDE;
private:
void UpdateXP( bool bInitial );
const EMatchGroup m_eMatchGroup; uint32 m_nStartXP; // The XP we show to the user that was the last state they saw
uint32 m_nTargetXP; // The XP the user believes is their current value
uint32 m_nActualXP; // The actual latest XP value
RealTimeCountdownTimer m_progressTimer; bool m_bCurrentDeltaViewed; };
XPState_t& GetXPState() const; void UpdateControls( uint32 nPreviousXP, uint32 nCurrentXP, const LevelInfo_t& levelCurrent ); void UpdateBaseState();
virtual const char* GetResFile() const; virtual KeyValues* GetConditions() const; void BeginXPLerp();
EMatchGroup m_eMatchGroup; vgui::ContinuousProgressBar* m_pContinuousProgressBar; vgui::EditablePanel* m_pXPBar; CBaseModelPanel* m_pModelPanel; const IProgressionDesc* m_pProgressionDesc; EditablePanel* m_pBGPanel; bool m_bClicked; Panel* m_pModelButton;
uint32 m_nLastLerpXP; uint32 m_nLastSeenLevel;
CPanelAnimationVarAliasType( int, m_iXPSourceNotificationCenterX, "xp_source_notification_center_x", "19", "proportional_int" ); };
#endif //TF_PVP_RANK_PANEL_H
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