Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef C_TFC_PLAYER_H
#define C_TFC_PLAYER_H
#ifdef _WIN32
#pragma once
#endif
#include "tfc_playeranimstate.h"
#include "c_baseplayer.h"
#include "tfc_shareddefs.h"
#include "baseparticleentity.h"
#include "tfc_player_shared.h"
class C_TFCPlayer : public C_BasePlayer { public: DECLARE_CLASS( C_TFCPlayer, C_BasePlayer ); DECLARE_CLIENTCLASS(); DECLARE_PREDICTABLE(); DECLARE_INTERPOLATION();
C_TFCPlayer(); ~C_TFCPlayer();
static C_TFCPlayer* GetLocalTFCPlayer();
virtual const QAngle& GetRenderAngles(); virtual void UpdateClientSideAnimation(); virtual void PostDataUpdate( DataUpdateType_t updateType ); virtual void ProcessMuzzleFlashEvent();
public: CTFCPlayerShared m_Shared;
// Called by shared code.
public:
void DoAnimationEvent( PlayerAnimEvent_t event, int nData );
ITFCPlayerAnimState *m_PlayerAnimState;
QAngle m_angEyeAngles; CInterpolatedVar< QAngle > m_iv_angEyeAngles;
private: C_TFCPlayer( const C_TFCPlayer & ); };
inline C_TFCPlayer* ToTFCPlayer( CBasePlayer *pPlayer ) { Assert( dynamic_cast< C_TFCPlayer* >( pPlayer ) != NULL ); return static_cast< C_TFCPlayer* >( pPlayer ); }
#endif // C_TFC_PLAYER_H
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