Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tfcteammenu.h"
#include <convar.h>
#include "hud.h" // for gEngfuncs
#include "c_tfc_player.h"
#include "tfc_gamerules.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFCTeamMenu::CTFCTeamMenu(IViewPort *pViewPort) : CTeamMenu(pViewPort) { }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CTFCTeamMenu::~CTFCTeamMenu() { }
void CTFCTeamMenu::ApplySettings(KeyValues *inResourceData) { BaseClass::ApplySettings( inResourceData ); }
void CTFCTeamMenu::ShowPanel(bool bShow) { if ( bShow ) { engine->CheckPoint( "TeamMenu" ); } BaseClass::ShowPanel( bShow ); }
//-----------------------------------------------------------------------------
// Purpose: called to update the menu with new information
//-----------------------------------------------------------------------------
void CTFCTeamMenu::Update( void ) { BaseClass::Update();
const ConVar *allowspecs = cvar->FindVar( "mp_allowspectators" );
if ( allowspecs && allowspecs->GetBool() ) { C_TFCPlayer *pPlayer = C_TFCPlayer::GetLocalTFCPlayer(); if ( !pPlayer || !TFCGameRules() ) return;
// if we're not already a CT or T...or the freeze time isn't over yet...or we're dead
if ( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED || ( pPlayer && pPlayer->IsPlayerDead() ) ) { SetVisibleButton("specbutton", true); } else { SetVisibleButton("specbutton", false); } } else { SetVisibleButton("specbutton", false ); }
char mapName[MAX_MAP_NAME];
Q_FileBase( engine->GetLevelName(), mapName, sizeof(mapName) ); if( C_TFCPlayer::GetLocalTFCPlayer()->GetTeamNumber() == TEAM_UNASSIGNED ) // we aren't on a team yet
{ SetVisibleButton("CancelButton", false); } else { SetVisibleButton("CancelButton", true); } }
//-----------------------------------------------------------------------------
// Purpose: When a team button is pressed it triggers this function to
// cause the player to join a team
//-----------------------------------------------------------------------------
void CTFCTeamMenu::OnCommand( const char *command ) { if ( Q_stricmp( command, "vguicancel" ) ) { engine->ClientCmd( command ); } BaseClass::OnCommand(command);
gViewPortInterface->ShowBackGround( false ); OnClose(); }
//-----------------------------------------------------------------------------
// Purpose: Sets the visibility of a button by name
//-----------------------------------------------------------------------------
void CTFCTeamMenu::SetVisibleButton(const char *textEntryName, bool state) { Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName)); if (entry) { entry->SetVisible(state); } }
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