Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef AI_RESPONSESYSTEM_H
#define AI_RESPONSESYSTEM_H
#include "utlvector.h"
#ifdef _WIN32
#pragma once
#endif
#include "AI_Criteria.h"
abstract_class IResponseFilter { public: virtual ~IResponseFilter(){} virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0; };
abstract_class IResponseSystem { public: virtual ~IResponseSystem() {}
virtual bool FindBestResponse( const AI_CriteriaSet& set, AI_Response& response, IResponseFilter *pFilter = NULL ) = 0; virtual void GetAllResponses( CUtlVector<AI_Response *> *pResponses ) = 0; virtual void PrecacheResponses( bool bEnable ) = 0; };
IResponseSystem *PrecacheCustomResponseSystem( const char *scriptfile ); IResponseSystem *BuildCustomResponseSystemGivenCriteria( const char *pszBaseFile, const char *pszCustomName, AI_CriteriaSet &criteriaSet, float flCriteriaScore ); void DestroyCustomResponseSystems();
class ISaveRestoreBlockHandler *GetDefaultResponseSystemSaveRestoreBlockHandler(); class ISaveRestoreOps *GetResponseSystemSaveRestoreOps();
#endif // AI_RESPONSESYSTEM_H
|