Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "gamestats.h"
void BasicGameStatsRecord_t::Clear() { m_nCount = 0; m_nSeconds = 0; m_nCommentary = 0; m_nHDR = 0; m_nCaptions = 0; m_bSteam = true; m_bCyberCafe = false; Q_memset( m_nSkill, 0, sizeof( m_nSkill ) ); m_nDeaths = 0; }
void BasicGameStatsRecord_t::SaveToBuffer( CUtlBuffer &buf ) { buf.PutInt( m_nCount ); buf.PutInt( m_nSeconds ); buf.PutInt( m_nCommentary ); buf.PutInt( m_nHDR ); buf.PutInt( m_nCaptions ); for ( int i = 0; i < 3; ++i ) { buf.PutInt( m_nSkill[ i ] ); }
buf.PutChar( m_bSteam ? 1 : 0 ); buf.PutChar( m_bCyberCafe ? 1 : 0 ); buf.PutInt( m_nDeaths ); }
bool BasicGameStatsRecord_t::ParseFromBuffer( CUtlBuffer &buf, int iBufferStatsVersion ) { bool bret = true; m_nCount = buf.GetInt();
if ( m_nCount > 100000 || m_nCount < 0 ) { bret = false; }
m_nSeconds = buf.GetInt(); // Note, don't put the buf.GetInt() in the macro since it'll get evaluated twice!!!
m_nSeconds = MAX( m_nSeconds, 0 );
m_nCommentary = buf.GetInt(); if ( m_nCommentary < 0 || m_nCommentary > 100000 ) { bret = false; }
m_nHDR = buf.GetInt(); if ( m_nHDR < 0 || m_nHDR > 100000 ) { bret = false; }
m_nCaptions = buf.GetInt(); if ( m_nCaptions < 0 || m_nCaptions > 100000 ) { bret = false; }
for ( int i = 0; i < 3; ++i ) { m_nSkill[ i ] = buf.GetInt(); if ( m_nSkill[ i ] < 0 || m_nSkill[ i ] > 100000 ) { bret = false; } }
if ( iBufferStatsVersion > GAMESTATS_FILE_VERSION_OLD ) { m_bSteam = buf.GetChar() ? true : false; } if ( iBufferStatsVersion > GAMESTATS_FILE_VERSION_OLD2 ) { m_bCyberCafe = buf.GetChar() ? true : false; } if ( iBufferStatsVersion > GAMESTATS_FILE_VERSION_OLD5 ) { m_nDeaths = buf.GetInt(); }
return bret; }
void BasicGameStats_t::Clear() { m_nSecondsToCompleteGame = 0; m_Summary.Clear(); m_MapTotals.Purge(); }
void BasicGameStats_t::SaveToBuffer( CUtlBuffer& buf ) { buf.PutInt( m_nSecondsToCompleteGame );
m_Summary.SaveToBuffer( buf );
int c = m_MapTotals.Count(); buf.PutInt( c ); for ( int i = m_MapTotals.First(); i != m_MapTotals.InvalidIndex(); i = m_MapTotals.Next( i ) ) { char const *name = m_MapTotals.GetElementName( i ); BasicGameStatsRecord_t &rec = m_MapTotals[ i ];
buf.PutString( name ); rec.SaveToBuffer( buf ); }
buf.PutChar( (char)m_nHL2ChaptureUnlocked ); buf.PutChar( m_bSteam ? 1 : 0 ); buf.PutChar( m_bCyberCafe ? 1 : 0 ); buf.PutShort( (short)m_nDXLevel ); }
BasicGameStatsRecord_t *BasicGameStats_t::FindOrAddRecordForMap( char const *mapname ) { int idx = m_MapTotals.Find( mapname ); if ( idx == m_MapTotals.InvalidIndex() ) { idx = m_MapTotals.Insert( mapname ); }
return &m_MapTotals[ idx ]; }
bool BasicGameStats_t::ParseFromBuffer( CUtlBuffer& buf, int iBufferStatsVersion ) { bool bret = true;
m_nSecondsToCompleteGame = buf.GetInt(); if ( m_nSecondsToCompleteGame < 0 || m_nSecondsToCompleteGame > 10000000 ) { bret = false; }
m_Summary.ParseFromBuffer( buf, iBufferStatsVersion ); int c = buf.GetInt(); if ( c > 1024 || c < 0 ) { bret = false; }
for ( int i = 0; i < c; ++i ) { char mapname[ 256 ]; buf.GetString( mapname );
BasicGameStatsRecord_t *rec = FindOrAddRecordForMap( mapname ); bool valid= rec->ParseFromBuffer( buf, iBufferStatsVersion ); if ( !valid ) { bret = false; } }
if ( iBufferStatsVersion >= GAMESTATS_FILE_VERSION_OLD2 ) { m_nHL2ChaptureUnlocked = (int)buf.GetChar(); m_bSteam = buf.GetChar() ? true : false; } if ( iBufferStatsVersion > GAMESTATS_FILE_VERSION_OLD2 ) { m_bCyberCafe = buf.GetChar() ? true : false; } if ( iBufferStatsVersion > GAMESTATS_FILE_VERSION_OLD3 ) { m_nDXLevel = (int)buf.GetShort(); } return bret; }
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