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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Material modify control entity.
//
//=============================================================================//
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//------------------------------------------------------------------------------
// FIXME: This really should inherit from something more lightweight.
//------------------------------------------------------------------------------
#define MATERIAL_MODIFY_STRING_SIZE 255
#define MATERIAL_MODIFY_ANIMATION_UNSET -1
// Must match C_MaterialModifyControl.cpp
enum MaterialModifyMode_t { MATERIAL_MODIFY_MODE_NONE = 0, MATERIAL_MODIFY_MODE_SETVAR = 1, MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 2, MATERIAL_MODIFY_MODE_FLOAT_LERP = 3, };
ConVar debug_materialmodifycontrol( "debug_materialmodifycontrol", "0" );
class CMaterialModifyControl : public CBaseEntity { public:
DECLARE_CLASS( CMaterialModifyControl, CBaseEntity );
CMaterialModifyControl();
void Spawn( void ); bool KeyValue( const char *szKeyName, const char *szValue ); int UpdateTransmitState(); int ShouldTransmit( const CCheckTransmitInfo *pInfo );
void SetMaterialVar( inputdata_t &inputdata ); void SetMaterialVarToCurrentTime( inputdata_t &inputdata ); void InputStartAnimSequence( inputdata_t &inputdata ); void InputStartFloatLerp( inputdata_t &inputdata );
virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
DECLARE_SERVERCLASS(); DECLARE_DATADESC();
private: CNetworkString( m_szMaterialName, MATERIAL_MODIFY_STRING_SIZE ); CNetworkString( m_szMaterialVar, MATERIAL_MODIFY_STRING_SIZE ); CNetworkString( m_szMaterialVarValue, MATERIAL_MODIFY_STRING_SIZE ); CNetworkVar( int, m_iFrameStart ); CNetworkVar( int, m_iFrameEnd ); CNetworkVar( bool, m_bWrap ); CNetworkVar( float, m_flFramerate ); CNetworkVar( bool, m_bNewAnimCommandsSemaphore ); CNetworkVar( float, m_flFloatLerpStartValue ); CNetworkVar( float, m_flFloatLerpEndValue ); CNetworkVar( float, m_flFloatLerpTransitionTime ); CNetworkVar( int, m_nModifyMode ); };
LINK_ENTITY_TO_CLASS(material_modify_control, CMaterialModifyControl);
BEGIN_DATADESC( CMaterialModifyControl ) // Variables.
DEFINE_AUTO_ARRAY( m_szMaterialName, FIELD_CHARACTER ), DEFINE_AUTO_ARRAY( m_szMaterialVar, FIELD_CHARACTER ), DEFINE_AUTO_ARRAY( m_szMaterialVarValue, FIELD_CHARACTER ), DEFINE_FIELD( m_iFrameStart, FIELD_INTEGER ), DEFINE_FIELD( m_iFrameEnd, FIELD_INTEGER ), DEFINE_FIELD( m_bWrap, FIELD_BOOLEAN ), DEFINE_FIELD( m_flFramerate, FIELD_FLOAT ), DEFINE_FIELD( m_bNewAnimCommandsSemaphore, FIELD_BOOLEAN ), DEFINE_FIELD( m_flFloatLerpStartValue, FIELD_FLOAT ), DEFINE_FIELD( m_flFloatLerpEndValue, FIELD_FLOAT ), DEFINE_FIELD( m_flFloatLerpTransitionTime, FIELD_FLOAT ), DEFINE_FIELD( m_nModifyMode, FIELD_INTEGER ), // Inputs.
DEFINE_INPUTFUNC( FIELD_STRING, "SetMaterialVar", SetMaterialVar ), DEFINE_INPUTFUNC( FIELD_VOID, "SetMaterialVarToCurrentTime", SetMaterialVarToCurrentTime ), DEFINE_INPUTFUNC( FIELD_STRING, "StartAnimSequence", InputStartAnimSequence ), DEFINE_INPUTFUNC( FIELD_STRING, "StartFloatLerp", InputStartFloatLerp ), END_DATADESC()
IMPLEMENT_SERVERCLASS_ST(CMaterialModifyControl, DT_MaterialModifyControl) SendPropString( SENDINFO( m_szMaterialName ) ), SendPropString( SENDINFO( m_szMaterialVar ) ), SendPropString( SENDINFO( m_szMaterialVarValue ) ), SendPropInt( SENDINFO(m_iFrameStart), 8 ), SendPropInt( SENDINFO(m_iFrameEnd), 8 ), SendPropInt( SENDINFO(m_bWrap), 1, SPROP_UNSIGNED ), SendPropFloat( SENDINFO(m_flFramerate), 0, SPROP_NOSCALE ), SendPropInt( SENDINFO(m_bNewAnimCommandsSemaphore), 1, SPROP_UNSIGNED ), SendPropFloat( SENDINFO(m_flFloatLerpStartValue), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flFloatLerpEndValue), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flFloatLerpTransitionTime), 0, SPROP_NOSCALE ), SendPropInt( SENDINFO(m_nModifyMode), 2, SPROP_UNSIGNED ), END_SEND_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CMaterialModifyControl::CMaterialModifyControl() { m_iFrameStart = MATERIAL_MODIFY_ANIMATION_UNSET; m_iFrameEnd = MATERIAL_MODIFY_ANIMATION_UNSET; m_nModifyMode = MATERIAL_MODIFY_MODE_NONE; }
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
void CMaterialModifyControl::Spawn( void ) { Precache(); SetSolid( SOLID_NONE ); }
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
bool CMaterialModifyControl::KeyValue( const char *szKeyName, const char *szValue ) { if ( FStrEq( szKeyName, "materialName" ) ) { Q_strncpy( m_szMaterialName.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE ); return true; }
if ( FStrEq( szKeyName, "materialVar" ) ) { Q_strncpy( m_szMaterialVar.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE ); return true; }
return BaseClass::KeyValue( szKeyName, szValue ); }
//------------------------------------------------------------------------------
// Purpose : Send even though we don't have a model.
//------------------------------------------------------------------------------
int CMaterialModifyControl::UpdateTransmitState() { // ALWAYS transmit to all clients.
return SetTransmitState( FL_EDICT_FULLCHECK ); }
//-----------------------------------------------------------------------------
// Send if the parent is being sent:
//-----------------------------------------------------------------------------
int CMaterialModifyControl::ShouldTransmit( const CCheckTransmitInfo *pInfo ) { CBaseEntity *pEnt = GetMoveParent(); if ( pEnt ) { return pEnt->ShouldTransmit( pInfo ); } return FL_EDICT_DONTSEND; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterialModifyControl::SetMaterialVar( inputdata_t &inputdata ) { //if( debug_materialmodifycontrol.GetBool() && Q_stristr( GetDebugName(), "alyx" ) )
//{
//DevMsg( 1, "CMaterialModifyControl::SetMaterialVar %s %s %s=\"%s\"\n",
//GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() );
//}
Q_strncpy( m_szMaterialVarValue.GetForModify(), inputdata.value.String(), MATERIAL_MODIFY_STRING_SIZE ); m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterialModifyControl::SetMaterialVarToCurrentTime( inputdata_t &inputdata ) { char temp[32]; Q_snprintf( temp, 32, "%f", gpGlobals->curtime ); Q_strncpy( m_szMaterialVarValue.GetForModify(), temp, MATERIAL_MODIFY_STRING_SIZE ); m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterialModifyControl::InputStartAnimSequence( inputdata_t &inputdata ) { char parseString[255]; Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
// Get the start & end frames
char *pszParam = strtok(parseString," "); if ( pszParam && pszParam[0] ) { int iFrameStart = atoi(pszParam);
pszParam = strtok(NULL," "); if ( pszParam && pszParam[0] ) { int iFrameEnd = atoi(pszParam);
pszParam = strtok(NULL," "); if ( pszParam && pszParam[0] ) { float flFramerate = atof(pszParam);
pszParam = strtok(NULL," "); if ( pszParam && pszParam[0] ) { bool bWrap = atoi(pszParam) != 0;
// Got all the parameters. Save 'em and return;
m_iFrameStart = iFrameStart; m_iFrameEnd = iFrameEnd; m_flFramerate = flFramerate; m_bWrap = bWrap; m_nModifyMode = MATERIAL_MODIFY_MODE_ANIM_SEQUENCE; m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore; return; } } } }
Warning("%s (%s) received StartAnimSequence input without correct parameters. Syntax: <Frame Start> <Frame End> <Frame Rate> <Loop>\nSetting <Frame End> to -1 uses the last frame of the texture. <Loop> should be 1 or 0.\n", GetClassname(), GetDebugName() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterialModifyControl::InputStartFloatLerp( inputdata_t &inputdata ) { char parseString[255]; Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
// if( debug_materialmodifycontrol.GetBool() )//&& Q_stristr( GetDebugName(), "alyx" ) )
// {
// DevMsg( 1, "CMaterialModifyControl::InputStartFloatLerp %s %s %s \"%s\"\n",
// GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() );
// }
// Get the start & end values
char *pszParam = strtok(parseString," "); if ( pszParam && pszParam[0] ) { float flStartValue = atof(pszParam);
pszParam = strtok(NULL," "); if ( pszParam && pszParam[0] ) { float flEndValue = atof(pszParam);
pszParam = strtok(NULL," "); if ( pszParam && pszParam[0] ) { float flTransitionTime = atof(pszParam);
pszParam = strtok(NULL," "); if ( pszParam && pszParam[0] ) { bool bWrap = atoi(pszParam) != 0; // We don't implement wrap currently.
NOTE_UNUSED( bWrap );
// Got all the parameters. Save 'em and return;
m_flFloatLerpStartValue = flStartValue; m_flFloatLerpEndValue = flEndValue; m_flFloatLerpTransitionTime = flTransitionTime; m_nModifyMode = MATERIAL_MODIFY_MODE_FLOAT_LERP; m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore; return; } } } }
Warning("%s (%s) received StartFloatLerp input without correct parameters. Syntax: <Start Value> <End Value> <Transition Time> <Loop>\n<Loop> should be 1 or 0.\n", GetClassname(), GetDebugName() ); }
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