Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
// NextBot paths that go through this entity must fulfill the given prerequisites to pass
// Michael Booth, August 2009
#include "cbase.h"
#include "func_nav_prerequisite.h"
#include "ndebugoverlay.h"
#include "modelentities.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS( func_nav_prerequisite, CFuncNavPrerequisite );
BEGIN_DATADESC( CFuncNavPrerequisite ) DEFINE_KEYFIELD( m_task, FIELD_INTEGER, "Task" ), DEFINE_KEYFIELD( m_taskEntityName, FIELD_STRING, "Entity" ), DEFINE_KEYFIELD( m_taskValue, FIELD_FLOAT, "Value" ), DEFINE_KEYFIELD( m_isDisabled, FIELD_BOOLEAN, "StartDisabled" ), DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), END_DATADESC()
IMPLEMENT_AUTO_LIST( IFuncNavPrerequisiteAutoList );
//-----------------------------------------------------------------------------
CFuncNavPrerequisite::CFuncNavPrerequisite() { m_task = TASK_NONE; m_hTaskEntity = NULL; }
//-----------------------------------------------------------------------------
void CFuncNavPrerequisite::Spawn( void ) { AddSpawnFlags( SF_TRIGGER_ALLOW_CLIENTS );
BaseClass::Spawn(); InitTrigger(); }
//-----------------------------------------------------------------------------
bool CFuncNavPrerequisite::IsTask( TaskType task ) const { return task == m_task ? true : false; }
//-----------------------------------------------------------------------------
CBaseEntity *CFuncNavPrerequisite::GetTaskEntity( void ) { if ( m_hTaskEntity == NULL ) { m_hTaskEntity = gEntList.FindEntityByName( NULL, m_taskEntityName ); } return m_hTaskEntity; }
//--------------------------------------------------------------------------------------------------------
void CFuncNavPrerequisite::InputEnable( inputdata_t &inputdata ) { m_isDisabled = false; }
//--------------------------------------------------------------------------------------------------------
void CFuncNavPrerequisite::InputDisable( inputdata_t &inputdata ) { m_isDisabled = true; }
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