Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Events that are available to all NPCs.
//
//=============================================================================//
#include "cbase.h"
#include "ai_basenpc.h"
#include "eventlist.h"
#include "stringregistry.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//=============================================================================
// Init static variables
//=============================================================================
CStringRegistry* CAI_BaseNPC::m_pEventSR = NULL; int CAI_BaseNPC::m_iNumEvents = 0;
//-----------------------------------------------------------------------------
// Purpose: Add an activity to the activity string registry and increment
// the acitivty counter
//-----------------------------------------------------------------------------
void CAI_BaseNPC::AddEventToSR(const char *eventName, int eventID) { MEM_ALLOC_CREDIT(); Assert( m_pEventSR );
m_pEventSR->AddString( eventName, eventID ); m_iNumEvents++; }
//-----------------------------------------------------------------------------
// Purpose: Given and activity ID, return the activity name
//-----------------------------------------------------------------------------
const char *CAI_BaseNPC::GetEventName(int eventID) { const char *name = m_pEventSR->GetStringText( eventID ); return name; }
//-----------------------------------------------------------------------------
// Purpose: Given and activity name, return the activity ID
//-----------------------------------------------------------------------------
int CAI_BaseNPC::GetEventID(const char* eventName) { return m_pEventSR->GetStringID( eventName ); }
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