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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "game.h"
#include "ai_looktarget.h"
// Mothballing this entity to get rid of it. info_hint does its job better (sjb)
//LINK_ENTITY_TO_CLASS( ai_looktarget, CAI_LookTarget );
BEGIN_DATADESC( CAI_LookTarget )
// Keyfields
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ), DEFINE_KEYFIELD( m_iContext, FIELD_INTEGER, "context" ), DEFINE_KEYFIELD( m_iPriority, FIELD_INTEGER, "priority" ), DEFINE_KEYFIELD( m_flMaxDist, FIELD_FLOAT, "maxdist" ),
// Fields
DEFINE_FIELD( m_flTimeNextAvailable, FIELD_TIME ),
END_DATADESC()
//---------------------------------------------------------
//---------------------------------------------------------
int CAI_LookTarget::DrawDebugTextOverlays(void) { int text_offset = BaseClass::DrawDebugTextOverlays();
if (m_debugOverlays & OVERLAY_BBOX_BIT) { int color = random->RandomInt( 50, 255 ); NDebugOverlay::Cross3D( GetAbsOrigin(), 12, color, color, color, false, 0.1 ); }
if (m_debugOverlays & OVERLAY_TEXT_BIT) { char tempstr[512];
if( !IsEnabled() ) { Q_snprintf(tempstr,sizeof(tempstr),"DISABLED" ); EntityText(text_offset,tempstr,0); text_offset++; }
if( IsEligible( NULL ) ) { Q_snprintf(tempstr,sizeof(tempstr),"Eligible" ); EntityText(text_offset,tempstr,0); text_offset++; } else { Q_snprintf(tempstr,sizeof(tempstr),"NOT Eligible for selection"); EntityText(text_offset,tempstr,0); text_offset++; } } return text_offset; }
//---------------------------------------------------------
//---------------------------------------------------------
bool CAI_LookTarget::IsEligible( CBaseEntity *pLooker ) { if( !IsEnabled() ) return false;
if( !IsAvailable() ) return false;
if( pLooker ) { float maxdistsqr = m_flMaxDist * m_flMaxDist; Vector vecPos = GetAbsOrigin();
if( vecPos.DistToSqr( pLooker->WorldSpaceCenter() ) > maxdistsqr ) { return false; } }
return true; }
//---------------------------------------------------------
// Someone's reserving this entity because they're going
// to attempt to look at it for flDuration seconds. We'll
// make it unavailable to anyone else for that time.
//---------------------------------------------------------
void CAI_LookTarget::Reserve( float flDuration ) { m_flTimeNextAvailable = gpGlobals->curtime + flDuration;
if( HasSpawnFlags( SF_LOOKTARGET_ONLYONCE ) ) { // No one will look at this again.
Disable(); } }
//---------------------------------------------------------
//---------------------------------------------------------
CAI_LookTarget *CAI_LookTarget::GetFirstLookTarget() { CBaseEntity *pEnt;
string_t iszLookTarget = FindPooledString( "ai_looktarget" ); if( iszLookTarget == NULL_STRING ) { return NULL; }
pEnt = gEntList.FirstEnt(); while( pEnt && pEnt->m_iClassname != iszLookTarget ) { pEnt = gEntList.NextEnt( pEnt ); }
return (CAI_LookTarget*)pEnt; }
//---------------------------------------------------------
//---------------------------------------------------------
CAI_LookTarget *CAI_LookTarget::GetNextLookTarget( CAI_LookTarget *pCurrentTarget ) { CBaseEntity *pEnt;
string_t iszLookTarget = FindPooledString( "ai_looktarget" ); if( iszLookTarget == NULL_STRING ) { return NULL; }
pEnt = gEntList.NextEnt( pCurrentTarget ); while( pEnt && pEnt->m_iClassname != iszLookTarget ) { pEnt = gEntList.NextEnt( pEnt ); }
return (CAI_LookTarget*)pEnt; }
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