Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef AI_MOVESHOOT_H
#define AI_MOVESHOOT_H
#include "ai_component.h"
#if defined( _WIN32 )
#pragma once
#endif
//-----------------------------------------------------------------------------
// @TODO (toml 07-09-03): probably want to fold this into base NPC. evaluate when
// head above water
class CAI_MoveAndShootOverlay : public CAI_Component { typedef CAI_Component BaseClass;
public: CAI_MoveAndShootOverlay();
void StartShootWhileMove( ); void NoShootWhileMove(); void RunShootWhileMove(); void EndShootWhileMove(); void SuspendMoveAndShoot( float flDuration ); bool IsSuspended() { return m_flSuspendUntilTime > gpGlobals->curtime; }
void SetInitialDelay( float delay );
bool IsMovingAndShooting( void ) const { return m_bMovingAndShooting; }
private:
bool HasAvailableRangeAttack(); bool CanAimAtEnemy(); void UpdateMoveShootActivity( bool bMoveAimAtEnemy );
bool m_bMovingAndShooting; bool m_bNoShootWhileMove; float m_initialDelay; float m_flSuspendUntilTime;
DECLARE_SIMPLE_DATADESC(); };
//-----------------------------------------------------------------------------
#endif // AI_MOVESHOOT_H
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